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Article View: comp.sys.mac.programmer.codewarrior
Article #453

Re: Looking for cross-platform best practices

#453
From: jonhoyle
Date: Tue, 18 Jan 2005 00:14
30 lines
2525 bytes
Hi Chris,

My experience has been very positive using CodeWarrior C++ (both Mac &
Windows) for the core code for speed and optimization and RealBasic as
the GUI that rides on top of it.  I tend to find that this really gives
me the best of all worlds when it comes to cross-platform code
generation.

Essentially, I begin with a CodeWarrior DLL project for Mac and Windows
(ie Carbon Shared Library for Mac and Dynamic Linked Library for
Win32).  I write my model code in here, typically using a command line
interface for it to make sure Unit Tests pass.  (I can provide you with
a sample CW 8.3 project I use as my template.)

Then I write my GUI in RealBasic, using Declares to call into the DLL.
Since I use RB only for GUI, it's fairly thin since none of my model
code uses RB objects.  The RB calls essentially resolve to Mac and Win
API calls under the hood, making life so much easier.  GUI writing is a
breeze this way, allowing me to spend most of my time writing the core
in C++.

I have done other projects in th past doing the same thing, except
using Java for the GUI instead of RealBasic.  I find that Java's
runtime is a bit heavy and less responsive as compared to RealBasic,
and the coding much more involved, so I am not really interested in
going back to that.

Hope that helps,

Jonathan
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From: jonhoyle@mac.com
Newsgroups: comp.sys.mac.programmer.codewarrior,codewarrior.windows,codewarrior.mac
Subject: Re: Looking for cross-platform best practices
Date: 17 Jan 2005 16:14:14 -0800
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