Article View: comp.sys.mac
Article #1399Theldrow 2.2, much improved, but a BUG?
From: Joseph N. Hall
Date: Fri, 14 Jul 1989 14:34
Date: Fri, 14 Jul 1989 14:34
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I've played the new-and-improved Theldrow 2.2 for a little while now, and I must say I think it's original, well-thought-out, etc., and certainly a good buy for the money :-) ... but ... I've gotten a couple of divide by zero errors while running it. I'm running System 6.0.2, with GateKeeper, 2.5MB RAM, on an unmodified SE. Doesn't exactly contribute to playability. Has anyone else had this problem? I'd also suggest to the author that he eliminate the need to click twice to move/examine/get objects when the window they're in isn't active. The first click should activate the window AND select the object ... not hard to do. -joseph hall -jnh@ecemwl.ncsu.edu
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!usc!bloom-beacon!gatech!ncsuvx!ecemwl!jnh From: jnh@ecemwl.ncsu.edu (Joseph N. Hall) Newsgroups: comp.sys.mac Subject: Theldrow 2.2, much improved, but a BUG? Message-ID: <3401@ncsuvx.ncsu.edu> Date: 14 Jul 89 14:34:19 GMT Sender: news@ncsuvx.ncsu.edu Reply-To: jnh@ecemwl.UUCP (Joseph N. Hall) Distribution: usa Organization: North Carolina State University Lines: 17