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Article #1399

Theldrow 2.2, much improved, but a BUG?

#1399
From: Joseph N. Hall
Date: Fri, 14 Jul 1989 14:34
17 lines
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I've played the new-and-improved Theldrow 2.2 for a little while now, and
I must say I think it's original, well-thought-out, etc., and certainly
a good buy for the money :-) ... but ...

I've gotten a couple of divide by zero errors while running it.  I'm running
System 6.0.2, with GateKeeper, 2.5MB RAM, on an unmodified SE.  Doesn't
exactly contribute to playability.

Has anyone else had this problem?

I'd also suggest to the author that he eliminate the need to click twice
to move/examine/get objects when the window they're in isn't active.  The
first click should activate the window AND select the object ... not hard
to do.

	-joseph hall
	-jnh@ecemwl.ncsu.edu
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!usc!bloom-beacon!gatech!ncsuvx!ecemwl!jnh
From: jnh@ecemwl.ncsu.edu (Joseph N. Hall)
Newsgroups: comp.sys.mac
Subject: Theldrow 2.2, much improved, but a BUG?
Message-ID: <3401@ncsuvx.ncsu.edu>
Date: 14 Jul 89 14:34:19 GMT
Sender: news@ncsuvx.ncsu.edu
Reply-To: jnh@ecemwl.UUCP (Joseph N. Hall)
Distribution: usa
Organization: North Carolina State University
Lines: 17