Article View: comp.sys.mac
Article #14863Re: Mac II
From: fnf
Date: Wed, 04 Mar 1987 16:17
Date: Wed, 04 Mar 1987 16:17
65 lines
3738 bytes
3738 bytes
In article <10231@teknowledge-vaxc.ARPA> rburns@teknowledge-vaxc.ARPA (Randy Burns) writes:
>I had heard that the Mac II would have 15 bits of color per pixel. It
>sounds like this has been reduced to 8 bits per pixel. Is this true?
According to the advance preview posted to BIX and due for the April 87
Byte:
"The old Macintoshes use a bitmap to represent the screen--
there, one bit represents one pixel, and only two colors are
possible: black and white. The Mac II generalizes this to 1, 2,
4, 8, 16, or 32 bits per pixel. Apple's first video board will
use either 4- or 8-bit pixels, thereby allowing 16 or 256
different colors, respectively. On the high end, a 32-bit pixel
gives a theoretical limit of 4,294,867,296 different colors
onscreen at one time--from a 48-bit wide palette representing
over 280 trillion colors. (These numbers far execeed other
system contraints.)"
>Also does the new mac handle its color as 8 seperate planes or is each
>pixel a contiguous are in the bitmap.
Again, from the BIX preview:
"The design of Color QuickDraw allows the support of three
different layouts of video memory. In planar layout, the video
display comprises one or more bitplanes, where the number of
colors or shades of gray possible equals 2**n, where n is the
number of bitplanes. Here, adjacent bits in a bitplane
contribute to the definition of different pixels, but the n
bits that define a given pixel are scattered throughout memory.
Color QuickDraw supports the monochrome 1-plane graphics and
the 8-fixed-color 3-plane graphics supported by previous
Macintoshes."
"The second layout is the one Apple supports completely: chunky
pixels. In this layout, all the bits for one pixel are adjacent
and are followed by all the bits for the next pixel. Each pixel
is defined by 1, 2, 4, 8, 16, or 32 adjacent bits in memory.
This layout works well with Apple's preferred design of
graphics output devices, which use color lookup tables. These
cards use the numeric value stored in the pixel's memory to
index into a known table of colors from a much larger color
spectrum. In the case of Apple's first video card, the actual
(Apple calls it concrete) color is 24 bits wide, giving
16,777,216 colors from which to choose."
"The last layout is a hybrid of the first two, chunky-planar.
This layout would have separate memory areas for the red,
green, and blue components of its pixels, with the individual
components being chunky--that is, 1, 2, 4, or 8 adjacent bits
describing a given component. This layout might be used someday
to drive a very high-resolution color device that would use
three slots for its three bitplanes. The current implementation
of Color QuickDraw does not support this, but the overall
design permits it."
-Fred
--
===========================================================================
Fred Fish Motorola Computer Division, 3013 S 52nd St, Tempe, Az 85282 USA
{seismo!noao!mcdsun,hplabs!well}!fnf (602) 438-5976
===========================================================================
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watnot!watmath!clyde!bellcore!faline!ulysses!gatech!seismo!mimsy!oddjob!hao!noao!mcdsun!fnf From: fnf@mcdsun.UUCP Newsgroups: comp.sys.mac Subject: Re: Mac II Message-ID: <257@mcdsun.UUCP> Date: Wed, 4-Mar-87 11:17:27 EST Article-I.D.: mcdsun.257 Posted: Wed Mar 4 11:17:27 1987 Date-Received: Fri, 6-Mar-87 23:12:22 EST References: <10231@teknowledge-vaxc.ARPA> Reply-To: fnf@mcdsun.UUCP (Fred Fish) Organization: Motorola Microcomputer Division Lines: 65