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Article #1698

Re: Quickdraw efficiency question

#1698
From: Keith G. Nemitz
Date: Thu, 13 Jul 1989 02:37
15 lines
886 bytes
Another method for drawing characters to the screen (and quite legal) is 
to predraw the
the characterset into an offscreen buffer and use copybits to blast their 
images to screen.
This is what Red Ryder does. It is very fast because in the long run 
DrawString and DrawChar
both call copybits eventually. If your character set is a mono-spaced font 
you can use the
byte itself as an index into the offscreen bitmap.

keith

My hardware on Apple hardware, software flowing.

A9F4
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Message-ID: <2803@internal.Apple.COM>
Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!apple!apple.com!maxie
References: <1681@neoucom.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!apple!apple.com!maxie
From: maxie@apple.com (Keith G. Nemitz)
Newsgroups: comp.sys.mac,comp.sys.mac.programmer
Subject: Re: Quickdraw efficiency question
Message-ID: <2803@internal.Apple.COM>
Date: 13 Jul 89 02:37:47 GMT
References: <1681@neoucom.UUCP>
Sender: usenet@Apple.COM
Organization: Apple (them)
Lines: 15