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Article #19315

Re: Physics and Computer Games

#19315
From: olson
Date: Sun, 20 Sep 1987 18:46
18 lines
1408 bytes
In article <6277@prls.UUCP> gardner@prls.UUCP (Robert Gardner) writes:
>I'm concerned about the number of computer games/simulations lately
>that incorporate incorrect physics. I'd like to see a "Stomp out
>Bad Physics" movement to help programmers get it right.
>
	[ ... examples of bad physics in games given ...]

Here, here!!!!
I'm joining the "Stomp out Bad Physics" movement.  (As a physicist what
else can I do.;-))  I volunteer, to critic the physics of your game scenarios, 
to the best of my abilities.

Todd Olson

ARPA: olson@lasspvax.tn.cornell.edu  ---or---  olson@tcgould.tn.cornell.edu
UUCP: {ihnp4,allegra,...}!cornell!lasspvax!olson
US Mail: Dept Physics, Clark Hall, Cornell University,
	 Ithaca, New York 14853-2501
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References: <1470@ingr.UUCP> <11540017@hpsmtc1.HP.COM> <6275@prls.UUCP> <6277@prls.UUCP>

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From: olson@batcomputer.tn.cornell.edu (olson)
Newsgroups: comp.sys.mac
Subject: Re: Physics and Computer Games
Message-ID: <2402@batcomputer.tn.cornell.edu>
Date: Sun, 20-Sep-87 14:46:53 EDT
Article-I.D.: batcompu.2402
Posted: Sun Sep 20 14:46:53 1987
Date-Received: Sun, 20-Sep-87 22:51:29 EDT
References: <1470@ingr.UUCP> <11540017@hpsmtc1.HP.COM> <6275@prls.UUCP> <6277@prls.UUCP>
Reply-To: olson@tcgould.tn.cornell.edu (olson)
Organization: Cornell Theory Center, Cornell University, Ithaca NY
Lines: 18