Article View: comp.sys.mac
Article #25163Re: Risk patch
From: Larry Rosenstein
Date: Tue, 16 Feb 1988 17:14
Date: Tue, 16 Feb 1988 17:14
32 lines
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1751 bytes
In article <22749@yale-celray.yale.UUCP> jellinghaus-robert@yale.UUCP writes:
>
>The patch destroys the Multifinder-compatibility of the game. If I
>run it under Multifinder, it works as if I hadn't applied the patch
>(it quits without warning). Without Multifinder, though, it works
I think the problem is lack of memory. I think Risk is saving the bits
off the screen, and needs memory to do so.
I haven't tried the patch out, but I think that it shouldn't matter what
depth your screen it, you should be able to use the patch for the 1-bit case
and the program will work the same. Since Risk doesn't know anything about
color pixmaps, any offscreen bitmaps will be 1-bit deep regardless of the
screen depth.
>OK. The only problem is cosmetic: when the program tries to show
>you your cards or tries to display the About window, it apparently
>puts the main screen into monochrome mode (the desktop blacks out,
>the apple menu appears in black and white UNLESS you pull down the
This is because it is saving the color screen bits in a black & white
offscreen buffer. When the bits are restored, they come back in B&W.
--
Larry Rosenstein
Object Specialist
Apple Computer
AppleLink: Rosenstein1
UUCP: {sun, voder, nsc}!apple!lsr
CSNET: lsr@Apple.com
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<7414@apple.UUCP>Path:
arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!rutgers!mailrus!umix!husc6!hao!ames!pasteur!ucbvax!hplabs!pyramid!voder!apple!lsrReferences:
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!rutgers!mailrus!umix!husc6!hao!ames!pasteur!ucbvax!hplabs!pyramid!voder!apple!lsr From: lsr@apple.UUCP (Larry Rosenstein) Newsgroups: comp.sys.mac Subject: Re: Risk patch Message-ID: <7414@apple.UUCP> Date: 16 Feb 88 17:14:12 GMT References: <22749@yale-celray.yale.UUCP> Reply-To: lsr@apple.UUCP (Larry Rosenstein) Distribution: na Organization: Advanced Technology Group, Apple Computer Lines: 32