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Article #28553

Re: Apple II Emulation on Mac II

#28553
From: S. D. Ericson
Date: Thu, 26 May 1988 13:40
57 lines
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In article <0WaZRRy00VsfE6eAkt@andrew.cmu.edu>, mp1u+@andrew.cmu.edu (Michael Portuesi) writes:
> [previous reply ommitted here...]
> I suggested buying an 8-bit computer since the cost of a software
> emulator would pay for a substantial portion of an 8-bit computer
> system.  Your analogy to A/UX and Sun-3's does not follow.
substantial?  maybe...
> 
> > Those of use who own one for personal use would like to have the
> > ability to play games, preferably in color.  After spending several
> > thousand dollars on a Mac II system I see no reason why I should go
> > out and shell out money for another system just to play games.

I agree.  Let's get this one down - a new Apple II/gs with color monitor
must run for $1000 or more.  If someone can emulate it reasonable on
a Mac II, I've saved $800 - gettin access to TONS of programs that will
probably never be ported (due to death of companies, etc..)  I've alos
saved a LOT of desk space, and can (hopefully) do innovative things like
cut and paste between "machines" (if the emulator is done right, of course.)

I know there was a black & white Apple II emulator named "II in a Mac",
which ran on the Good ol' Fat Mac (the 512K), but I don't know if it runs
on a II, or if they've upgraded for color.  They used to have an add 
regularly in one of the Mac rags (MacUser or MacWorld) but I haven't
checked lately.  Maybe its listed in on of those Mac software guides.

But imagine the advantage of emulators.  With multifinder, I could have
II in a mac running in one (or more?) windows, SoftPC in some others,
and, of course, Mac II windows.  Three SIGNIFICANT microcomputer 
architectures up and running on the same machine, with cut-and-paste
abilities, shared files(?), shared network and printer resources.
Quite a system.  If A/UX ever integrates with Multifinder, then
you would have everything (well, except VMS.  MVS and other
Ima Brainwashed Monkey (IBM) OS's don't count.  1/10 :-)

> 
> It's also an issue of market demand.  If most Mac II's end up in
> offices where they do publishing, video and networking applications,
> fewer color games will be written for it than for a system that is
> widely used for personal applications.
> 
> I suspect that few purchasers of Mac II's had game-playing high on
> their list of reasons for purchasing the machine.
> 
But that's no reason to count us out!  I do want some recreation.
(I know, you didn't say we didn't want them, you indicated a general
view of low market demand).


I just wish I knew if there was a GOOD, COLOR Apple II emulator.

Stu

-- 
Stuart Ericson			USnail:		AT&T Bell Laboratories
USENET: ...!ihnp4!ihlpe!stuart			IH 2H210
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References: <8514@dartvax.Dartmouth.EDU> <QWZZ-7y00Ugy01Im13@andrew.cmu.edu>, <0WaZRRy00VsfE6eAkt@andrew.cmu.edu>

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!water!watmath!clyde!att!ihnp4!ihlpe!stuart
From: stuart@ihlpe.ATT.COM (S. D. Ericson)
Newsgroups: comp.sys.mac
Subject: Re: Apple II Emulation on Mac II
Summary: Multi-Micro, shared resources, cut&paste
Message-ID: <2980@ihlpe.ATT.COM>
Date: 26 May 88 13:40:08 GMT
References: <8514@dartvax.Dartmouth.EDU> <QWZZ-7y00Ugy01Im13@andrew.cmu.edu>, <0WaZRRy00VsfE6eAkt@andrew.cmu.edu>
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