Article View: comp.sys.mac
Article #31113Re: Mac games [Was: Crystal Quest]
From: Larry Prince
Date: Wed, 10 Aug 1988 15:27
Date: Wed, 10 Aug 1988 15:27
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1744 bytes
In article <7554@cit-vax.Caltech.Edu> wetter@tybalt.caltech.edu.UUCP (Pierce T. Wetter) writes:
>>
> A use I have never liked because I always feel I need three hands.
>Besides in BDC you have: movement, duck, sheild, fire, aim.
You're right, not to mention jump. My last comment wasn't thought through
very carefully...but there MIGHT be a way to work those things out using
(GAKK) *three* switches...one mounted on the stick, two in close proximity
on the base (kind of like Kraft's Mach II, but with the base switches
closer together like TG's, and the stick-mount switch doing its own thing.)
The two base switches could have a separate-and-distinct function when
pressed simutaneously (with ONE thumb, mind you), like in Dino Eggs.
Heck, if my fingers can learn a keyboard, they can learn a joystick. (As
you can probably tell, I'm a joystick fan from Apple II days...might have
something to do with the fact that I'm left-handed, and a lousy typist :-> )
UCLA Computer Science Department
-- Larry 3413 Boelter Hall Los Angeles 90024 (213) 825-2145
Prince UUCP: {ucbvax,sdcrdcf}!ucla-cs!prince
ARPAnet: prince@CS.UCLA.EDU
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!attcan!uunet!husc6!rutgers!ucla-cs!prince From: prince@maui.cs.ucla.edu (Larry Prince) Newsgroups: comp.sys.mac Subject: Re: Mac games [Was: Crystal Quest] Message-ID: <15120@shemp.CS.UCLA.EDU> Date: 10 Aug 88 15:27:23 GMT References: <61979@sun.uucp> <431@dbase.UUCP> <15053@santra.UUCP> <5547@ihlpf.ATT.COM> <7526@cit-vax.Caltech.Edu> <15044@shemp.CS.UCLA.EDU> <7554@cit-vax.Caltech.Edu> Sender: news@CS.UCLA.EDU Reply-To: prince@cs.ucla.edu (Larry Prince) Organization: UCLA Computer Science Department Lines: 23