Article View: comp.sys.mac
Article #3670Re: Patch for Mac Wizardry
From: Chris Plummer
Date: Mon, 28 Aug 1989 23:07
Date: Mon, 28 Aug 1989 23:07
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In article <4981@ncrcae.Columbia.NCR.COM> dcbii@ncrcae.Columbia.NCR.COM () writes:
>Does anyone know of a patch for Mac Wizardry (Proving Grounds) that will
>eliminate the need for the key disk? (Please let me explain.)
>
>I have a fairly old version of the program that runs fine on my 512K unenhanced
>Mac. Unfortunately, it does not run on my new IIcx. However, you can put the
>game in demo mode by reinserting the scenario disk instead of the master disk.
>This works even on the IIcx. However, the key disk routine bombs on the IIcx
>if the master disk is inserted when it asks for the master disk. The bomb is
>ID=1. I believe the game would work fine on the IIcx, if the key disk routine
>was eliminated.
>
>If it's not too expensive, I would be interested in a new version of the
>program, but in the mean time, I would like to patch Wizardry so I can continue
>to use it. I really like the game, and I'm anxiously awaiting the chance to
>purchase the further scenarios for the Mac, if and when they become available.
>I certainly hope they are in the works.
>
>
I sent for an upgrade a week or two ago. It supposedly will make it work
on a Max IIx. It cost $8 plus I had to send in the master disk. I'll let
you know more about it when it arrives.
Chris Plummer AppleLink: PLUMMER1
Communications Product Development internet: cjp@Apple.com
Apple Computer, Inc. UUCP: {amdahl,decwrl,sun,unisoft}!apple!cjp
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!brutus.cs.uiuc.edu!apple!cjp From: cjp@Apple.COM (Chris Plummer) Newsgroups: comp.sys.mac,rec.games.misc Subject: Re: Patch for Mac Wizardry Message-ID: <34388@apple.Apple.COM> Date: 28 Aug 89 23:07:23 GMT References: <4981@ncrcae.Columbia.NCR.COM> Organization: Apple Computer Inc, Cupertino, CA Lines: 28