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Article #37139

Re: Hot New Game

#37139
From: Juri Munkki
Date: Wed, 01 Feb 1989 09:49
27 lines
1922 bytes
In his article hastings@scam.berkeley.edu (Mark Hastings) writes:
>This posting is to announce a demonstration version of a hot new game
>called Leprechaun.

I downloaded the demo from sumex-aim and tried the game. It's nice to have
color games for the Mac, but I don't think Leprechaun is worth buying as it
is now.

The worst complain I have is that the keyboard is detected with GetNextEvent,
which means that if you hold down the key to "walk left", you have to wait for
the autorepeat, if you don't hit the "run left" key. Using GetKeys would have
allowed for true arcade-style control of the player...

There are also some problems with the logic of the world in that game. This
affects playability at first, but you get used to it.

Why does everything have to move in 8 pixel steps? Haven't we gotten past the
times when objects had to be byte-aligned? (DC and BDC are byte-aligned, but
they cleverly hide the fact by using animation. The player uses 4-pixel steps,
which is just about acceptable.)

Nice to see that people still believe that they can make money writing games.

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|     Juri Munkki jmunkki@hut.fi  jmunkki@fingate.bitnet        I Want   Ne   |
|     Helsinki University of Technology Computing Centre        My Own   XT   |
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From: jmunkki@kampi.hut.fi (Juri Munkki)
Newsgroups: comp.sys.mac
Subject: Re: Hot New Game
Message-ID: <19205@santra.UUCP>
Date: 1 Feb 89 09:49:25 GMT
References: <9185@pasteur.Berkeley.EDU>
Sender: news@santra.UUCP
Reply-To: jmunkki@kampi.UUCP (Juri Munkki)
Organization: Helsinki University of Technology, Finland
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