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Article #44636Writing your own entertainment software.
From: Patrick Goebel
Date: Mon, 01 Jan 1990 05:40
Date: Mon, 01 Jan 1990 05:40
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1146 bytes
Can anyone recommend a programming language for the Mac that would be especially well suited for writing one's own arcade/simulation games? In particular, access to the Mac QuickDraw routines should be quick and easy. I'm curious because I just acquired a two-page display and every action game I have (e.g. Ferrari, Falcon etc.) sends all its graphics to a dinky little window the size of the original Mac 9" monitor. This seems like a terrible waste of a big screen so I thought I might just try writing something of my own. Many thanks in advance! patrick goebel--romeo@lindy.stanford.edu
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arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!decwrl!shelby!lindy!romeoShow Full Headers
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!decwrl!shelby!lindy!romeo From: romeo@lindy.Stanford.EDU (Patrick Goebel) Newsgroups: comp.sys.mac,comp.sys.mac.programmer Subject: Writing your own entertainment software. Message-ID: <6800@lindy.Stanford.EDU> Date: 1 Jan 90 05:40:51 GMT Sender: romeo@lindy.Stanford.EDU (Patrick Goebel) Reply-To: romeo@lindy.UUCP (Patrick Goebel) Distribution: usa Organization: Center for Advanced Study in the Behavioral Sciences Lines: 13