🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.mac
Article #44636

Writing your own entertainment software.

#44636
From: Patrick Goebel
Date: Mon, 01 Jan 1990 05:40
14 lines
1146 bytes
Can anyone recommend a programming language for the Mac that would be 
especially well suited for writing one's own arcade/simulation games?
In particular, access to the Mac QuickDraw routines should be quick
and easy.

I'm curious because I just acquired a two-page display and
every action game I have (e.g. Ferrari, Falcon etc.) sends all its
graphics to a dinky little window the size of the original Mac 9"
monitor.  This seems like a terrible waste of a big screen so I thought
I might just try writing something of my own.

Many thanks in advance!

patrick goebel--romeo@lindy.stanford.edu
Technical Details
Message-ID: <6800@lindy.Stanford.EDU>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!decwrl!shelby!lindy!romeo

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!purdue!decwrl!shelby!lindy!romeo
From: romeo@lindy.Stanford.EDU (Patrick Goebel)
Newsgroups: comp.sys.mac,comp.sys.mac.programmer
Subject: Writing your own entertainment software.
Message-ID: <6800@lindy.Stanford.EDU>
Date: 1 Jan 90 05:40:51 GMT
Sender: romeo@lindy.Stanford.EDU (Patrick Goebel)
Reply-To: romeo@lindy.UUCP (Patrick Goebel)
Distribution: usa
Organization: Center for Advanced Study in the Behavioral Sciences
Lines: 13