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Article #44747

Re: Writing your own entertainment software.

#44747
From: Paul Snively
Date: Thu, 04 Jan 1990 01:54
39 lines
2380 bytes
In article <6800@lindy.Stanford.EDU> romeo@lindy.Stanford.EDU (Patrick 
Goebel) writes:
> Can anyone recommend a programming language for the Mac that would be 
> especially well suited for writing one's own arcade/simulation games?
> In particular, access to the Mac QuickDraw routines should be quick
> and easy.

Given just these constraints, it seems clear to me that the language that 
you'll need is assembly language.

In article <6800@lindy.Stanford.EDU> romeo@lindy.Stanford.EDU (Patrick 
Goebel) writes:
> I'm curious because I just acquired a two-page display and
> every action game I have (e.g. Ferrari, Falcon etc.) sends all its
> graphics to a dinky little window the size of the original Mac 9"
> monitor.  This seems like a terrible waste of a big screen so I thought
> I might just try writing something of my own.

Good luck.  There's a good reason for sticking to the small window: the 
small window has fewer pixels to move around.  When you're doing 
arcade-type stuff, that's an important consideration.  It's so important, 
in fact, that most of the really quality arcade stuff, like the Dark 
Castle family from Silicon Beach Software, doesn't even use QuickDraw 
because it's STILL too slow.  So be warned.

In article <6800@lindy.Stanford.EDU> romeo@lindy.Stanford.EDU (Patrick 
Goebel) writes:
> Many thanks in advance!

Don't thank me for this; I wouldn't consider it encouraging news.  ;-)

> patrick goebel--romeo@lindy.stanford.edu

__________________________________________________________________________
Just because I work for Apple Computer, Inc. doesn't mean that they 
believe what I believe or vice-versa.
__________________________________________________________________________
C++ -- The language in which only friends can access your private members.
__________________________________________________________________________
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From: chewy@apple.com (Paul Snively)
Newsgroups: comp.sys.mac,comp.sys.mac.programmer
Subject: Re: Writing your own entertainment software.
Message-ID: <5999@internal.Apple.COM>
Date: 4 Jan 90 01:54:20 GMT
References: <6800@lindy.Stanford.EDU>
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