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Article #9224

Chuck Yeager's AFT - screen depth requirements

#9224
From: David Elliott
Date: Sat, 09 Dec 1989 20:22
15 lines
965 bytes
In my games posting, I listed Chuck Yeager's AFT as being a program
that worked on any bit depth screen.

One person told me that this was the case.  It only produces 16 colors,
but that it didn't require you to change the screen depth.

Can anyone out there confirm or deny this?  If it isn't true, I got
lucky, since I almost bought it a couple of weeks ago, and would
have wasted my money.

-- 
David Elliott
dce@smsc.sony.com | ...!{uunet,mips}!sonyusa!dce
(408)944-4073
"It's bigger than a breadbox, and smaller than the planet Jupiter."
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Message-ID: <1989Dec9.202253.5103@smsc.sony.com>
Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!think!ames!excelan!mips!smsc.sony.com!dce

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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!cs.utexas.edu!samsung!think!ames!excelan!mips!smsc.sony.com!dce
From: dce@smsc.sony.com (David Elliott)
Newsgroups: comp.sys.mac
Subject: Chuck Yeager's AFT - screen depth requirements
Message-ID: <1989Dec9.202253.5103@smsc.sony.com>
Date: 9 Dec 89 20:22:53 GMT
Reply-To: dce@smsc.Sony.COM (David Elliott)
Organization: Sony Microsystems Corp.
Lines: 15