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Article #9637

Multitasking and interactivity issues (long)

#9637
From: Lawrence D'Oliveiro
Date: Sat, 13 Jan 1990 10:50
194 lines
10334 bytes
MultiFinder has been accused of not having "true" multitasking,
in that it requires applications to cooperate and not hog
the CPU to themselves.

Elsewhere on the net, somebody has been asking for efficient
techniques to implement the traditional "command-period" way of
interrupting a lengthy operation.

After reading the debates on this and other issues, I'd like to
volunteer some opinions on this business of the right way to do
multitasking on a desktop machine, and the whole issue of writing
interactive software. I welcome constructive comments on
these matters.

The Mac is an interactive computer system. I like to think
it's the most interactive computer system you can currently
buy, for any money. What do I mean by "interactive"? I mean
that the system (and all the good applications) never (well,
almost never) "turn their back" on you to go away and perform
some lengthy operation. At the very least, a good piece of
software puts up some sort of progress dialogue box, with,
say, a thermometer indicating how much of the operation has
been performed so far, and a "Stop" or "Cancel" button (which,
by the way, I prefer to command-period).

I agree, it takes some CPU time to maintain this in-progress
display, and keep polling for a button click. But that's
the price you pay for interactivity. Remember when time-
sharing systems first came out? They had a _much_ higher
overhead than the older batch systems. But that was the
price you paid for the increased responsiveness, which
dramatically changed the way computers were used. I think
desktop systems like the Mac are just as big a quantum
jump over timeshared systems, for exactly the same reason.

The MultiFinder argument is partly over the lack of inter-
process communication facilities (being addressed in System
7, or so I hear), and partly over the issue of preemptive
(where different tasks can run concurrently without having
to explicitly give up control to one another) versus non-
preemptive multitasking.

I agree, preemptive multitasking can be very useful, and would
simplify some operations. But polling still has an important
place.

Consider the spinning cursor that some Mac programs put up
when performing a lengthy operation (and its variants--the
Finder's wristwatch with the moving hand, the new Installer's
turning globe, Mathematica's nifty "string-art" display, etc).
These displays aren't just for show, they let the user know
that something is actually going on. If the operation is
particularly lengthy, that thermometer I mentioned earlier
might creep along extremely slowly. Or, the operation might
be of indeterminate duration, so no thermometer is
appropriate. The animated cursor is a particularly useful
indicator in these cases.

Some people have suggested that cursor animations might be
most conveniently done in a separate concurrent task. Even
without preemptive multitasking, you can do asynchronous
cursor animation on the Mac by specifying a piece of code to
be executed during the vertical retrace interrupt (a "VBL
task"). *I don't think this is a good idea.*

Why? Because then that pretty animated display becomes meaningless.
An animation done by periodic polling at least gives you the
assurance that something is really happening; if the program
should take exceptionally long over a single iteration, or
(perish the thought) hang or crash, the animation will stop.
With asynchronous animation, the user could be waiting for
quite a long while before suspecting that something might
be wrong.

I know, you're already saying, "Trust me--with my code, it'll
never happen." Sure...

Even without the animated cursor, there's still the matter
of that "Cancel" button. Why poll? you may ask. Why not,
under a preemptive multitasking system, have a high priority
task, doing nothing at all, but waiting for a click on
Cancel? Then, when it wakes up, it initiates the appropriate
operation-cancelling action.

The question is, what exactly *is* the operation-cancelling
action? Is it enough to just kill the task performing the
lengthy operation? Fine, this is often good enough. Just as
often, however, you will need to do some cleanup (free up
temporary memory, close files and network connections, etc).
The task that was doing the operation has to make a note,
as it allocates each resource, that it has done so, so that
it can be freed during a subsequent cancel. You still have
to do this in the synchronous case, but here, all kinds of
subtle timing problems can arise: you have to be very careful
not to leave *any* small "timing window" during which a
cancel will leave something in an inconsistent state. Such
as a cancel occurring in between allocating some memory
and flagging that you've allocated the memory (whether you
perform those steps in either order). Various systems
offer ways to take out locks, temporarily raise your priority,
or disable rescheduling or other interrupts, to keep
these operations indivisible.

It's often so much easier just to do periodic polling.

By the way, this is why I think it's a good design feature
that the Mac doesn't have an equivalent of the Control/C
interrupt sequence in various other operating systems.
By not having a built-in interrupt (for the normal user,
anyway--the "programmer's switch" doesn't count!), developers
are forced to think about how they will provide an interrupt
facility to the user. The operating system simply cannot do
it automatically, in a clean way.

Having said all that, I'd like to add that, yes, I want
preemptive multitasking. But I think that there is a right
way to do it, and a wrong way.

People have a habit of using multiuser computer systems as
examples, when they talk about multitasking. Consider the job
of a typical time-shared, multiuser computer system: it is
running several tens or hundreds of simultaneous users, all
working on unrelated things, all competing for common
resources--CPU, memory, disk space, I/O bandwidth. In this
situation, the primary job of the operating system is, not
to help users (and programmers) run their programs, but to
*prevent* them from doing certain things--i e, hogging all
the resources at the expense of other users.

Now consider a single-user, multitasking computer system from
the year 1992, complete with stereo video display, running
the latest WarpDrivez spreadsheet-cum-4D-visualiser-cum-
bottle-opener. The program is running three separate tasks
(this is a simple example...): one is printing a document,
another is doing background recalculation on another document,
and the third is handling the user interface. Naturally the
user-interface task has the highest priority. The user scrolls
over the worksheet, and a 3D projection of a tesseract scrolls
into view. Let us suppose the image isn't already being cached
somewhere, so it has to be generated. Let's further suppose
that the user-interface task has the job of generating the
image, because the application developer decided to do things
that way. In any case, the image only takes a second to
generate the first time, and the developer decided that the user
wouldn't want to do anything else in the meantime.

So, during that second, the user-interface task hogs the
entire CPU, bringing the printing and recalculation tasks to
a halt.

What's the reflex response of a typical multiuser operating
system to a situation like this? Answer: lower the priority of
the user-interface task. I submit that, in the single-user
environment, this is *not* a clever thing to do. Either it has
an effect--decreasing the responsiveness of the user interface--
which is undesirable, or it has no effect, which is pointless.

The situation with multiple concurrent applications running
offers similar problems. The convention with a system like OS/2
(as I understand it) is to give higher priority to the "foreground"
application. But this might not be appropriate. I might be
working in a word processor, while keeping one eye on a stock
market display in a window (perhaps partially-obscured)
belonging to a background application. The background display
doesn't need much CPU time to update, but when it wants it,
it should get it *now*, even if the automatic repagination in
the word processor in the foreground suddenly gets sluggish
(though I don't want the word processor losing keystrokes!).

The point is, if I'm running several concurrent applications,
I should be able to assign priorities to them, without having
to worry about trying to defeat some automatic priority-
adjustment algorithm. Application priorities are a matter
between me and the applications, and are none of the operating
system's business.

Conversely, I don't want to know that an application consists
of three separate tasks, or 10 tasks, or 100, and that I
should have to assign priorities to all of them. The operating
system doesn't know the function areas assigned to these tasks
(e g background printing, pagination, bottle-opening); only
the application can present the intra-application task-management
problem to the user in a comprehensible fashion.

In summary, a personal computer system needs *cooperative*,
not competitive, multitasking, and needs to be designed accordingly,
not as a cut-down version of a multiuser operating system. I
think even round-robin time-slicing (forced periodic rescheduling)
of tasks is a bad idea; it costs CPU cycles to implement, and if
I can't give enough time to all the tasks I'm trying to run, that
means I'm trying to run too many things at once, and it's time to
add another processor.

Of course, multiprocessing is another story...
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From: ldo@waikato.ac.nz (Lawrence D'Oliveiro)
Newsgroups: comp.sys.mac
Subject: Multitasking and interactivity issues (long)
Summary: Points for personal operating systems
Keywords: multitasking,interactivity,personal
Message-ID: <1990Jan13.105048.11530@waikato.ac.nz>
Date: 13 Jan 90 10:50:48 GMT
Sender: ldo@waikato.ac.nz
Organization: University of Waikato, Hamilton, New Zealand
Lines: 194