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Article #15279

Re: SE with Dark Castle & SmartAlarms

#15279
From: jww
Date: Fri, 27 Mar 1987 06:33
33 lines
1999 bytes
In article <EUONjiy00W0cETQ0AO@andrew.cmu.edu>, ch2f#@andrew.cmu.edu (Charles Huff) writes:
> Just got my SE and was playing Dark Castle on it (installed it on the hard
> disk, no problem).  The program seemed to work fine. But I really got the
> machine to do work on, so I later installed SmartAlarms in the system file on
> the hard disk.  Now Dark Castle says "there is a problem with the way memory
> is allocated.  (3524 high bytes used).  This could be due to other software
> that is already installed in memory."  Is this a problem on the Mac Plus too,
> or is is just specific to the SE?  Thanks for any hints.
> 
> -Chuck Huff


Dark Castles, like many animation games, uses the alternate screen buffer.
There are two ways to install memory-resident tasks on the Mac.
Put it in the system heap (discouraged for the pre-Mac Plus; later
machines have larger system heaps) or steal it from high memory.

Unfortunately, stealing it from high memory prevents one from ever
having an alternate screen buffer.

Somewhere there's a PD program that pre-allocates the alternate screen
buffer (so it will be there later) BEFORE other programs steal the
memory.

If not, it's easy enough to do -- just write a program that sets
the appropriate _Launch parameter before calling your program.



-- 
	Joel West
	{ucbvax,ihnp4}!sdcsvax!jww	(ihnp4!gould9!joel once I fix news)
	jww@sdcsvax.ucsd.edu	if you must
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References: <EUONjiy00W0cETQ0AO@andrew.cmu.edu>

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From: jww@sdcsvax.UUCP
Newsgroups: comp.sys.mac
Subject: Re: SE with Dark Castle & SmartAlarms
Message-ID: <2911@sdcsvax.UCSD.EDU>
Date: Fri, 27-Mar-87 01:33:35 EST
Article-I.D.: sdcsvax.2911
Posted: Fri Mar 27 01:33:35 1987
Date-Received: Sat, 28-Mar-87 11:27:27 EST
References: <EUONjiy00W0cETQ0AO@andrew.cmu.edu>
Organization: Western Software Technology, Vista, CA
Lines: 33
Summary: alt screen buffer