Article View: comp.sys.misc
Article #77Nintendo/Atari/etc cartidge games
From: Roger Roberto Espinosa
Date: Fri, 30 Jun 1989 20:12
Date: Fri, 30 Jun 1989 20:12
28 lines
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1432 bytes
Hi. A friend (non-programmer, educational major) and I (programmer, but as of yet, still a mainframe baby) are trying to plan an education tool that we would like to reach as wide an audience as possible. A lot of our decisions are being based on what sort of platform the tool is based on: e.g. which computer, etc. One possible option for us is all those dedicated video arcade systems out there these days. I've read that some cartridge manufacturers produce games that cary 1.2 Meg of information, complete with battery backups, so that the cartridge acts like a "virtual disk." I don't want any information about this technology (it's probably propietary anyway :-) but I am curious as to how one goes about developing any software for Nintendo or Atari or Sega game systems. Are cross compilers involved? Is there a development platform? etc. Please email any reponses, or directions for further investigation to roger@caen.engin.umich.edu THANKS. Roger Espinosa roger@caen.engin.umich.edu
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!caen.engin.umich.edu!roger From: roger@caen.engin.umich.edu (Roger Roberto Espinosa) Newsgroups: comp.sys.misc Subject: Nintendo/Atari/etc cartidge games Keywords: How does one program them? Message-ID: <44254b54.19c13@locust.engin.umich.edu> Date: 30 Jun 89 20:12:00 GMT Organization: U of M Engineering, Ann Arbor, Mich. Lines: 28