Thread View: comp.sys.next.hardware
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Started by Garance A. Drosehn
Fri, 09 Oct 1992 17:32
On NeXTdimension and Renderman - Who does most the work?
Author: Garance A. Drosehn
Date: Fri, 09 Oct 1992 17:32
Date: Fri, 09 Oct 1992 17:32
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Release 3.0 comes with Renderman, which brings up the following question. For those people who have the money to own a NeXTdimension board, what part of the system is doing most of the rendering work? Is it the 68040 on the NeXTcube, or is it the i860 processor which is in the NeXTdimension board? I'd suspect it's the 68040, but I'd like to think that Interactive Renderman would be able to take advantage of the features & speed of the i860. -- Garance Alistair Drosehn = gad@eclipse.its.rpi.edu ITS Systems Programmer (handles NeXT-type mail) Rensselaer Polytechnic Institute; Troy NY USA
Re: On NeXTdimension and Renderman - Who does most the work?
Author: Stuart Ritchie
Date: Fri, 09 Oct 1992 22:11
Date: Fri, 09 Oct 1992 22:11
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gad@eclipse.its.rpi.edu (Garance A. Drosehn) writes: >Release 3.0 comes with Renderman, which brings up the following question. > >For those people who have the money to own a NeXTdimension board, what part >of the system is doing most of the rendering work? Is it the 68040 on the >NeXTcube, or is it the i860 processor which is in the NeXTdimension board? > >I'd suspect it's the 68040, but I'd like to think that Interactive Renderman >would be able to take advantage of the features & speed of the i860. I was told that the i860 does run some of the Interactive stuff. Unfortunately I have not been able to see it in action though! When I talked to the designer, he mentioned that performance is much better than 68k. However, sometimes the i860 requires some very careful assembler level optimization to really make it scream. At the time of PR2, he mentioned that there was not enough time/resources to do this optimization. This is understandable, considering that there were still bugs to iron out. I would still like to know why N3DCameraView promotes itself to 16 bits on greyscale machines. Performance of this view really dogs out. I suspect it has to do with dithering. Stuart
Re: On NeXTdimension and Renderman - Who does most the work?
Author: Manuel Alberto Ricart
Date: Fri, 09 Oct 1992 22:15
Date: Fri, 09 Oct 1992 22:15
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Rumor has it that there's substantial i860 code on the Renderman code. From what I've seen, it is a bit snappier when run on a system with a NeXTDimension. But then, It may just be DPS acting faster... -- Manuel Alberto Ricart alberto@parsec.mixcom.com <NeXTMail Welcome>
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