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Article #1704

Re: OpenGL vs. Renderman

#1704
From: Peter Kocks
Date: Thu, 16 Apr 1992 18:52
12 lines
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As was pointed out earlier, OpenGL is a kind of fast procedural
language for doing 3D graphics, whereas Renderman is object oriented
and photorealistic.  Given that in time Renderman will become fast
enough for realtime use, why not write an OpenGL interface to the
RenderMan rendering software?  Basically, write procedural type calls
in the exact same format as OpenGL requires.   This would be a big
boon for scientist who like OpenGL and the NeXT platform.

Is it possilbe?  Is it legal?

--Peter Kocks
  kocks@chemistry.stanford.edu
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Message-ID: <1992Apr16.185210.8027@leland.Stanford.EDU>
Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!leland.Stanford.EDU!jessica.stanford.edu!kocks
References: <1992Apr15.211445.16925@godel.questor.wimsey.bc.ca>

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Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!leland.Stanford.EDU!jessica.stanford.edu!kocks
From: kocks@jessica.stanford.edu (Peter Kocks)
Subject: Re: OpenGL vs. Renderman
Message-ID: <1992Apr16.185210.8027@leland.Stanford.EDU>
Sender: news@leland.Stanford.EDU (Mr News)
Organization: Academic Information Resources
References: <1992Apr15.211445.16925@godel.questor.wimsey.bc.ca>
Date: Thu, 16 Apr 92 18:52:10 GMT
Lines: 13