Article View: comp.sys.next.misc
Article #1704Re: OpenGL vs. Renderman
From: Peter Kocks
Date: Thu, 16 Apr 1992 18:52
Date: Thu, 16 Apr 1992 18:52
12 lines
1005 bytes
1005 bytes
As was pointed out earlier, OpenGL is a kind of fast procedural language for doing 3D graphics, whereas Renderman is object oriented and photorealistic. Given that in time Renderman will become fast enough for realtime use, why not write an OpenGL interface to the RenderMan rendering software? Basically, write procedural type calls in the exact same format as OpenGL requires. This would be a big boon for scientist who like OpenGL and the NeXT platform. Is it possilbe? Is it legal? --Peter Kocks kocks@chemistry.stanford.edu
Technical Details
Message-ID:
<1992Apr16.185210.8027@leland.Stanford.EDU>Path:
arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!leland.Stanford.EDU!jessica.stanford.edu!kocksReferences:
<1992Apr15.211445.16925@godel.questor.wimsey.bc.ca>Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.next.misc Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!leland.Stanford.EDU!jessica.stanford.edu!kocks From: kocks@jessica.stanford.edu (Peter Kocks) Subject: Re: OpenGL vs. Renderman Message-ID: <1992Apr16.185210.8027@leland.Stanford.EDU> Sender: news@leland.Stanford.EDU (Mr News) Organization: Academic Information Resources References: <1992Apr15.211445.16925@godel.questor.wimsey.bc.ca> Date: Thu, 16 Apr 92 18:52:10 GMT Lines: 13