Article View: comp.sys.next.misc
Article #285Re: Number-Cruching on Next (raytracing SUMMARY)
From: Oleg Perelet
Date: Fri, 17 Jul 1992 01:19
Date: Fri, 17 Jul 1992 01:19
84 lines
3210 bytes
3210 bytes
In article <1992Jul16.235718.418@usenet.ins.cwru.edu> ramesh@veda (Ramesh Dodamani) writes: > > Hi guys > > Has anybody been using NeXT for number-crunching applications? How does it > compare with any of the equivalent Sun machines? > > Thanks in advance. > Ramesh In article <1992Jul16.235718.418@usenet.ins.cwru.edu> ramesh@veda (Ramesh Dodamani) writes: > > Hi guys > > Has anybody been using NeXT for number-crunching applications? How does it > compare with any of the equivalent Sun machines? > > Thanks in advance. > Ramesh Here is raytracing statistics: I was using rayshade to render pool.ray (included in rayshade pakage). Eye rays: 850104 Shadow rays: 839677 Reflected rays: 44834 Refracted rays: 0 Total rays: 1734615 Intersecting rays: 1006258 (58.010%) Shadow cache hits: 109220 (2100 misses) Total shadow hits: 111320 (13.257%) Supersampled pixels: 73431 B.V. intersection tests: 22342816 Plane intersection tests: 9752370 (1715264 hit, 17.588176%) Box intersection tests: 8496699 (621628 hit, 7.316112%) Sphere intersection tests: 69867 (22654 hit, 32.424464%) Total prim. intersection tests: 18318936 (2359546 hit, 12.880366%) SPARC2: Total CPU time (sec): 1161.22 (1150.83u + 10.39s) Seconds / ray: 0.0007 Seconds / intersecting ray: 0.0012 Total memory allocated: 80234 bytes NEC: Total CPU time (sec): 800.91 (794.53u + 6.38s) Seconds / ray: 0.0005 Seconds / intersecting ray: 0.0008 Total memory allocated: 80214 bytes RS6000: Total CPU time (sec): 807.07 (806.68u + 0.39s) Seconds / ray: 0.0005 Seconds / intersecting ray: 0.0008 Total memory allocated: 79931 bytes NeXT33: Total CPU time (sec): 1681.07 (1499.47u + 181.59s) Seconds / ray: 0.0010 Seconds / intersecting ray: 0.0017 Total memory allocated: 79792 bytes NeXT25: Total CPU time (sec): 2357.74 (2141.41u + 216.33s) Seconds / ray: 0.0014 Seconds / intersecting ray: 0.0023 Total memory allocated: 79804 bytes HP 9000/730: Total CPU time (sec): 439.83 (439.22u + 0.61s) Seconds / ray: 0.0003 Seconds / intersecting ray: 0.0004 Total memory allocated: 80232 bytes AVIION: otal CPU time (sec): 0.00 (0.00u + 0.00s) Seconds / ray: 0.0000 Seconds / intersecting ray: 0.0000 Total memory allocated: 80235 bytes -- Oleg Perelet perelet@wri.com -- Oleg Perelet perelet@wri.com
Technical Details
Message-ID:
<1992Jul17.011909.16710@wri.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!wri!newsReferences:
<1992Jul16.235718.418@usenet.ins.cwru.edu>Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.next.misc Path: arc1-ca.pugleaf.net!sparky!uunet!wri!news From: perelet@avignon.wri.com (Oleg Perelet) Subject: Re: Number-Cruching on Next (raytracing SUMMARY) Message-ID: <1992Jul17.011909.16710@wri.com> Sender: news@wri.com Nntp-Posting-Host: fixme.wri.com Organization: Wolfram Research, Inc. References: <1992Jul16.235718.418@usenet.ins.cwru.edu> Date: Fri, 17 Jul 1992 01:19:09 GMT Lines: 84