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Article #285

Re: Number-Cruching on Next (raytracing SUMMARY)

#285
From: Oleg Perelet
Date: Fri, 17 Jul 1992 01:19
84 lines
3210 bytes
In article <1992Jul16.235718.418@usenet.ins.cwru.edu> ramesh@veda (Ramesh  
Dodamani) writes:
> 
> Hi guys
> 
> Has anybody been using NeXT for  number-crunching applications? How does  
it  
> compare with any of the equivalent Sun machines? 
> 
> Thanks in advance.
> Ramesh
In article <1992Jul16.235718.418@usenet.ins.cwru.edu> ramesh@veda (Ramesh  
Dodamani) writes:
> 
> Hi guys
> 
> Has anybody been using NeXT for  number-crunching applications? How does  
it  
> compare with any of the equivalent Sun machines? 
> 
> Thanks in advance.
> Ramesh

Here is raytracing statistics:
I was using rayshade to render pool.ray (included in rayshade pakage).

Eye rays:                       850104
Shadow rays:                    839677
Reflected rays:                 44834
Refracted rays:                 0
Total rays:                     1734615
Intersecting rays:              1006258 (58.010%)
Shadow cache hits:              109220 (2100 misses)
Total shadow hits:              111320 (13.257%)
Supersampled pixels:            73431
B.V. intersection tests:        22342816
Plane intersection tests:       9752370 (1715264 hit, 17.588176%)
Box intersection tests: 8496699 (621628 hit, 7.316112%)
Sphere intersection tests:      69867 (22654 hit, 32.424464%)
Total prim. intersection tests: 18318936 (2359546 hit, 12.880366%)

SPARC2:
Total CPU time (sec):           1161.22 (1150.83u + 10.39s)
Seconds / ray:                  0.0007
Seconds / intersecting ray:     0.0012
Total memory allocated:         80234 bytes
NEC:
Total CPU time (sec):           800.91 (794.53u + 6.38s)
Seconds / ray:                  0.0005
Seconds / intersecting ray:     0.0008
Total memory allocated:         80214 bytes
RS6000:
Total CPU time (sec):           807.07 (806.68u + 0.39s)
Seconds / ray:                  0.0005
Seconds / intersecting ray:     0.0008
Total memory allocated:         79931 bytes
NeXT33:
Total CPU time (sec):           1681.07 (1499.47u + 181.59s)
Seconds / ray:                  0.0010
Seconds / intersecting ray:     0.0017
Total memory allocated:         79792 bytes
NeXT25:
Total CPU time (sec):           2357.74 (2141.41u + 216.33s)
Seconds / ray:                  0.0014
Seconds / intersecting ray:     0.0023
Total memory allocated:         79804 bytes
HP 9000/730:
Total CPU time (sec):           439.83 (439.22u + 0.61s)
Seconds / ray:                  0.0003
Seconds / intersecting ray:     0.0004
Total memory allocated:         80232 bytes
AVIION:
otal CPU time (sec):           0.00 (0.00u + 0.00s)
Seconds / ray:                  0.0000
Seconds / intersecting ray:     0.0000
Total memory allocated:         80235 bytes

--
Oleg Perelet
perelet@wri.com

--
Oleg Perelet
perelet@wri.com
Technical Details
Message-ID: <1992Jul17.011909.16710@wri.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!wri!news
References: <1992Jul16.235718.418@usenet.ins.cwru.edu>

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Newsgroups: comp.sys.next.misc
Path: arc1-ca.pugleaf.net!sparky!uunet!wri!news
From: perelet@avignon.wri.com (Oleg Perelet)
Subject: Re: Number-Cruching on Next (raytracing SUMMARY)
Message-ID: <1992Jul17.011909.16710@wri.com>
Sender: news@wri.com
Nntp-Posting-Host: fixme.wri.com
Organization: Wolfram Research, Inc.
References: <1992Jul16.235718.418@usenet.ins.cwru.edu>
Date: Fri, 17 Jul 1992 01:19:09 GMT
Lines: 84