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Article #3382Re: RenderMan-High resolution rendering?
From: Bill Bumgarner
Date: Thu, 12 Nov 1992 17:06
Date: Thu, 12 Nov 1992 17:06
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2387 bytes
In article <1992Nov12.052457.27074@news.media.mit.edu> wave@waits.media.mit.edu (Michael B. Johnson) writes: > Michael B. Johnson writes > > Charles Fletcher writes > > << ... bunch of useful goo deleted ... >> > hope this has been useful... As a further tip, if you notice a lot of jaggy aliasing along the edgies of various objects in your scene, a ShadingRate below 1 will often help... But not always; I have found that grabbing the PixelSamples line and modifying it from 1 1 to 2 2 works wonders for getting rid of jaggies; if i'm not mistaken, 2 2 means that each pixel will be oversampled 4x and the result will be anti-aliased. IE: To do a single large frame of the animation in the info panel of SmartFields, I put the following at the top of one of the rib files (removing the original commands from within the file): Display "BigFrame.tiff" "file" "rgba" Format 800 800 1.000000 ShadingRate .25 PixelSamples 2 2 ## rest of rib removed.... When rendering large DPI images, what you are effectively doing is changing the Format to some multiple of the original images size.... For example, over the summer we were rendering the word "NeXT" for NeXTWorld extra (you may remember it-- it was on the cover with a fade between wood and blue_marble) at 400dpi for the printers... the original image was under 500x300 (about 2.5" by 1.5" or so), but when rendered at 400 dpi, it was 1900 x 1000 (!!!!) which took a hell of a long time to render... I'm not sure if the low-level rendering engine is bright enough to write the correct numbers into the resulting TIFF file's DPI fields... probably not. > -- > > --> Michael B. Johnson > --> MIT Media Lab -- Computer Graphics & Animation Group > --> (617) 253-0663 -- wave@media-lab.media.mit.edu > --> NeXT Mail accepted at wave@nordine.media.mit.edu -- Bill Bumgarner <bbum@object.com> Objective Technologies, Inc. -- Bill Bumgarner <bbum@object.com>
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Newsgroups: comp.sys.next.misc Path: arc1-ca.pugleaf.net!sparky!uunet!lissie!bbum From: bbum@object.com (Bill Bumgarner) Subject: Re: RenderMan-High resolution rendering? Message-ID: <1992Nov12.170651.620@object.com> Sender: bbum@object.com Organization: Objective Technologies,Inc. References: <1992Nov12.052457.27074@news.media.mit.edu> Date: Thu, 12 Nov 92 17:06:51 GMT Lines: 50