Article View: comp.sys.next.misc
Article #663Re: Ac_Chen cheat
From: Mike D Marchionna
Date: Mon, 06 Apr 1992 18:16
Date: Mon, 06 Apr 1992 18:16
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mgrjhb@NeXTwork.Rose-Hulman.Edu (Jon H. Bohlke) writes: >In article <1992Apr5.021038.11135@Princeton.EDU> >jeffblum@tolast.Princeton.EDU.mu.edu writes: >> >> This only happened once, so I don't know if it is >> repeatable, but I was at the end of my time, and EXACTLY >> when time hit 0 I completed a connection. (With many other >> pieces on the board.) It passed me on to the next level >> exactly as if I had cleared the board. >> >> <grin> >Yes, It will work every time..... True, but the timing is pretty tricky. I find that holding the right mouse button down (provided you have it enabled) stops the clock. This can be a lot more reliable. Also has anyone noticed that occasionally the connection path will go right through pieces on the same level. And other times it will refuse to remove pieces that have an obviously valid path. Great game, but these bugs got to be fixed. Oh yeah, It also needs another 90 levels. 8-> -- _________________________________________________________________________ ( _______________________________ Brain, and brain! What is brain! ) \________________________________) --Star Trek (Spock's Brain) / El_Rayo_X_______________________________________________________________/
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sdd.hp.com!swrinde!mips!wdl1!wdl1!mdm From: mdm@wdl1.wdl.loral.com (Mike D Marchionna) Newsgroups: comp.sys.next.misc Subject: Re: Ac_Chen cheat Message-ID: <1992Apr6.181608.8535@wdl.loral.com> Date: 6 Apr 92 18:16:08 GMT References: <1992Apr5.021038.11135@Princeton.EDU> <1992Apr6.020654.1927@cs.rose-hulman.edu> Sender: news@wdl.loral.com Organization: Loral Western Development Labs Lines: 28