Thread View: comp.sys.next.misc
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Started by William M. Bumgarner
Thu, 16 Apr 1992 23:25
Re: OpenGL vs. Renderman
Author: William M. Bumgarner
Date: Thu, 16 Apr 1992 23:25
Date: Thu, 16 Apr 1992 23:25
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2084 bytes
Excerpts from netnews.comp.sys.next.misc: 16-Apr-92 Re: OpenGL vs.
Renderman by Scott Wisdom@leghorn.cs.
> RenderMan itself isn't objected oriented.
Correct, but the design of RenderMan is extremely OO in nature. I had
to build a 3D hierarchical graphics editor w/renderman support for a
graphics class last semester.
Wrapping RenderMan calls with objects in an extremely flexible manner
was actually relatively easy. Of course, we didn't have the time nor
experience to do an implementation with half the flexibility and power
the NeXT has done from the appkit side...
I'm looking forward to beating my head off of 3Dkit-- should be similar
to what we did last semester w/a hell of a lot more power in the
underlying engine.
[the worst part about the whole project was getting a 1-to-1 pixel
correspondance between my wireframe code and the renderman renderings--
basically done in the camera object. That was a mess. Now that NeXT
takes care of all that for you, doing 3D graphics is going to be a blast.
(BTW: I would realease the code for it, but it is basically useless
unless you have the RenderMan Developer's Environment-- which few do--
and the pending release of 3.0 is going to obsolete it anyway. email if
you are interested)
b.bum
bbum+@cmu.edu | But who can unlearn all the facts that I've learned
| As I sat in their chairs and my synapses burned
NeXT Developer | And the torture of chalk dust collects on my tongue
Support Temp | Thoughts follow my vision and dance in the sun -- PHISH
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