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Article #1079Making 3Dkit right-handed
From: J. G. Gregory
Date: Thu, 03 Sep 1992 14:58
Date: Thu, 03 Sep 1992 14:58
14 lines
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1043 bytes
The default camera and world coordinate systems in RenderMan are left-handed. This is fine for the animation types, but bogus for engineers. So I want to draw something that extends out the x-axis, and I want it to have the correct relationship (from an engineering view) with the y and Z axes. Currently, all our pictures are backwards. The problem is, I can't figure out how to do it using the 3Dkit. Can someone give me the appropriate call and where to put it? We think we have tried all the obvious things based on The RenderMan Companion, but I think this functionality gets "in between" the differences between the OO NeXT implementation and the procedural TRC discussion. Thanks in advance. --J Gregory
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Newsgroups: comp.sys.next.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!proforma!jgg From: jgg@proforma.com (J. G. Gregory) Subject: Making 3Dkit right-handed Message-ID: <1992Sep3.145851.854@proforma.com> Sender: jgg@proforma.com Organization: Pro Forma Date: Thu, 3 Sep 1992 14:58:51 GMT Lines: 14