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Article #1107

Re: Animating lots of small bitmaps

#1107
From: Andrew Loewenstern
Date: Wed, 12 Aug 1992 04:09
21 lines
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In article <22171@venera.isi.edu> dstrout@darpa.mil (David Strout) writes:
>I need to animate many (up to 40) small (48>x>20) bitmaps in a view
>under 3.0.  (Think what the X game netrek looks like)  I tried doing
>it with a subview per bitmap, but that flashed badly.  I tried putting
>them all in the drawSelf:: of the main view, but that makes the whole
>view flash.  Current idea is to define a Type 3 font with my bitmaps,
>then use xyshow to draw them.  This seems really gross.  If I wanted
>to do graphics with fonts, I'd program (pick one: X, TI99/4a, IBM PCs)
>etc.  Does anyone have a better method?  Ideas welcome, example code 
>even better.

turning flushWindow off before drawing will hide the flashing, but
compositing may be too slow...  Fonts are really fast though.


andrew
-- 
andrew@cubetech.com     | "We shall not cease from exploration
Andrew Loewenstern      |  And the end of our exploring
Cube Technologies, Inc. |  Will be to arrive where we started
                        |  And know the place for the first time." -T.S. Eliot
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Message-ID: <1992Aug12.040912.2504@cubetech.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!psinntp!cubetech.com!imladris!andrew
References: <22171@venera.isi.edu>

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Newsgroups: comp.sys.next.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!psinntp!cubetech.com!imladris!andrew
From: andrew@cubetech.com (Andrew Loewenstern)
Subject: Re: Animating lots of small bitmaps
Message-ID: <1992Aug12.040912.2504@cubetech.com>
Organization: Cube Technologies, Inc.
References: <22171@venera.isi.edu>
Distribution: usa
Date: Wed, 12 Aug 1992 04:09:12 GMT
Lines: 21