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Article #1162Re: Animating lots of small bitmaps
From: Sam Streeper
Date: Thu, 13 Aug 1992 01:20
Date: Thu, 13 Aug 1992 01:20
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2470 bytes
In article <22171@venera.isi.edu> dstrout@isi.edu (David Strout) writes: > I need to animate many (up to 40) small (48>x>20) bitmaps in a view > under 3.0. (Think what the X game netrek looks like) Use NXImages to store your sprites, and then lockFocus on the appropriate View or NXImage to composite them in. Also note whether your window is retained or buffered; if it's buffered you may need to flush frequently to prevent the dirty rect from getting too big; when this happens, flushing will become slower than necessary. If it's retained you may need to pull some tricks so that the display doesn't flicker. For an interesting experiment, run BoinkOut from the command line like this: BoinkOut -NXShowAllWindows This unsupported feature will show you what how the window server is cacheing all the images an app uses, and can be very edifying. In the case of BoinkOut, I use a retained window and buffer everything myself in an NXImage. Once the buffer is fully constructed, I can output the changed pieces of it without worrying about accumulating a large dirty rect. (This probably won't make any sense until you program something like it) You can get BoinkOut via ftp from (nova.cc.purdue.edu) or on the 3.0 NeXTSTEP release. > I tried doing > it with a subview per bitmap, but that flashed badly. No doubt. Not a good approach for fast animation. > I tried putting > them all in the drawSelf:: of the main view, but that makes the whole > view flash. I recommend using your own optimized animation display methods that draw as little as possible. > Current idea is to define a Type 3 font with my bitmaps, > then use xyshow to draw them. This seems really gross. If I wanted > to do graphics with fonts, I'd program (pick one: X, TI99/4a, IBM PCs) This is fast, but is a big pain, and you can only output 1 color at a time. NXImage is much more appropriate. -sam -- Opinions are not those of my employer. They're not even mine. They're probably wrong besides. How did they get in here, anyway?
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Path: arc1-ca.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!ames!pacbell.com!well!moon!pixar!rosie!NeXT.com From: sam_s@NeXT.com (Sam Streeper) Newsgroups: comp.sys.next.programmer Subject: Re: Animating lots of small bitmaps Message-ID: <4603@rosie.NeXT.COM> Date: 13 Aug 92 01:20:02 GMT References: <22171@venera.isi.edu> Sender: news@NeXT.COM Reply-To: sam_s@NeXT.com Distribution: usa Lines: 49