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Article #1406Using NeXT 3D kit to dump tesselated surfaces
From: Shane G. Artis
Date: Sun, 11 Oct 1992 22:12
Date: Sun, 11 Oct 1992 22:12
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Hi, I've found by using the 3D kit on RIB files that I can produce good wireframe views of the 3D images by choosing a wireframe model. My goal is to dump RIB primitives and composite solids into polygonal patches which I can render with a ray-tracer (instead of prman which doesn't support ray-tracing). Is there any way to get at the (x,y,z) coordinate data of the wireframe solids being drawn on the screen by methods such as renderSelf:, or using the RenderMan interface commands directly? This would make the 3DKit a high-quality surface tesselator for solids, patches, NURBS, and so on which is a useful ability. Any clues would be appreciated. My instinct is to use the convertPoints:fromSpace methods and their ilk found in the N3DShape and N3DCamera objects, but I don't see an immediate or even sneaky low-level way to get at the points. Help much appreciated! Regards, Shane
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<1992Oct11.221240.23292@athena.mit.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!spool.mu.edu!think.com!snorkelwacker.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!shanegaShow Full Headers
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Newsgroups: comp.sys.next.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!spool.mu.edu!think.com!snorkelwacker.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!shanega From: shanega@athena.mit.edu (Shane G. Artis) Subject: Using NeXT 3D kit to dump tesselated surfaces Message-ID: <1992Oct11.221240.23292@athena.mit.edu> Keywords: RenderMan, rendering, tesselation, graphics Sender: shanega@athena.mit.edu Nntp-Posting-Host: e40-008-7.mit.edu Organization: Massachusetts Institute of Technology Date: Sun, 11 Oct 1992 22:12:40 GMT Lines: 22