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Article #1556

Re: RIBs, RenderMan, and Textures

#1556
From: Michael B. Johnson
Date: Thu, 12 Nov 1992 05:46
47 lines
1967 bytes
Mike Amirault writes
> 
>  I've been messing around with Renderman and RIB files for a couple
> of days and need some help. I can pretty much get everything to work
> except textures.  I've tried everything and can't get a simple texture
> to display from a RIB file I created. I can use 3DReality and add a
> texture fine, but I can't do it from my RIB file.
> 
>  I've tried things like:
> 
>  Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex"
>  Surface "texmap" "texname" "brick"
>  ...
> 

I'll take the quickies, since I'm about to go home for the evening:

>  Does anyone know how to do this?  Does anyone have any docs on the
> RIB syntax?  I bought the RenderMan Companion book but that doesn't
> really help. 

RIB came out after the Companion was published.  Pixar (I believe) still sells  
copies of the RIB spec - it's Rev 3.1 (NeXT is actually sort of 4.0, but it  
shouldn't trip you up much), and I think it costs something like $11.   Pixar  
has moved since it was published, and their new address is:

Pixar
1001 West Cutting
Richmond CA 94804
(510) 236-4000 (voice)
(510) 236-0388 (FAX)

Also, does anyone know how to compile shader function 
> source to a *.slo file?

In a terminal window, for a shader foo.sl, type:

/usr/prman/shader foo.sl

Later.

--

-->  Michael B. Johnson
-->  MIT Media Lab      --  Computer Graphics & Animation Group
-->  (617) 253-0663     --  wave@media-lab.media.mit.edu
-->  NeXT Mail accepted at  wave@nordine.media.mit.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!snorkelwacker.mit.edu!news.media.mit.edu!news
From: wave@waits.media.mit.edu (Michael B. Johnson)
Subject: Re: RIBs, RenderMan, and Textures
Message-ID: <1992Nov12.054630.27531@news.media.mit.edu>
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Organization: MIT Media Laboratory
References: <101558@bu.edu>
Date: Thu, 12 Nov 1992 05:46:30 GMT
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