Article View: comp.sys.next.programmer
Article #1571Re: RIBs, RenderMan, and Textures
From: Michael Amirault
Date: Thu, 12 Nov 1992 16:01
Date: Thu, 12 Nov 1992 16:01
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In article <1drsutINNpea@news.aero.org> strauss@aero.org (Daryll J. Strauss) writes: > > > > Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex" > > Surface "texmap" "texname" "brick" > > The minimal useful call to the texture map shader would be: > > Surface "texmap" "texname" "brick.tx" > > Notice that you need the extension on the brick file and that the > extension is tx. RenderMan will complain that it doesn't know the token > "texname" if you do this, so you should declare it: > Declare "texname" "string" > prior to the call to Surface. > Ah, this is what I was looking for. Amazingly, I came very close to figuring this out through trial (and trial and trial...) and error. I think it was probably better if you *didn't* tell me how to do it - I have other things I'm *supposed* to be doing! :-) Anyone noticed that the brick texture looks inside out? I was wondering if maybe I'm looking at the wrong side of the polygon?? The brick does look nice on a plane facing the camera, but on one that's diagonal, it doesn't seem to draw individual bricks - just rows. ambi
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!bu.edu!it-next2.bu.edu From: ambi@it-next2.bu.edu (Michael Amirault) Newsgroups: comp.sys.next.programmer Subject: Re: RIBs, RenderMan, and Textures Message-ID: <101668@bu.edu> Date: 12 Nov 92 16:01:25 GMT References: <1drsutINNpea@news.aero.org> Sender: news@bu.edu Lines: 30