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Article #1581Re: RIBs, RenderMan, and Textures
From: Bill Bumgarner
Date: Thu, 12 Nov 1992 17:05
Date: Thu, 12 Nov 1992 17:05
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In article <101558@bu.edu> ambi@localhost.bu.edu (Mike Amirault) writes: > > I've been messing around with Renderman and RIB files for a couple > of days and need some help. I can pretty much get everything to work > except textures. I've tried everything and can't get a simple texture > to display from a RIB file I created. I can use 3DReality and add a > texture fine, but I can't do it from my RIB file. > > I've tried things like: > > Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex" > Surface "texmap" "texname" "brick" > ... I suspect that you need to declare the "txmap" variable type-- RenderMan isn't going to be able to figure it out by itself.... add something like this to it: Declare "txmap" "string" (I think it is "string"-- you might have to hack around a moment to figure it out) BTW: For those interested, pick up the latest release of SmartFieldsPalette from the archive sites (the 3.0 version should be available later today/tomorrow sometime) and check out the info panel-- it has a 3DReality created animation in it.... sort of cool. Excuse the slowness on opening; it is a jpeg compressed set of TIFF images.... -- Bill Bumgarner <bbum@object.com> Objective Technologies, Inc. -- Bill Bumgarner <bbum@object.com>
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Newsgroups: comp.sys.next.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!lissie!bbum From: bbum@object.com (Bill Bumgarner) Subject: Re: RIBs, RenderMan, and Textures Message-ID: <1992Nov12.170510.537@object.com> Sender: bbum@object.com Organization: Objective Technologies,Inc. References: <101558@bu.edu> Date: Thu, 12 Nov 92 17:05:10 GMT Lines: 33