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Article #2032

RenderMan shadow maps (was Re: Arrgh - Renderman is crashing - HELP)

#2032
From: Shane G. Artis
Date: Sun, 13 Dec 1992 06:35
16 lines
1357 bytes
While there's a little attention focused on prman and qrman I'll insert
my favorite question into the discussion:

How on earth do you create shadows with prman???  The basic idea is
simple, create a Z-buffer image, use RiMakeShadow() to convert it to a
shadow map, and use the shadow map in a light source shader with a
shadow input (shadowspot, etc...).  Everything breaks down at the
first step though, since it looks like NeXT left out the ability to
write Z-buffer images!  Thus - no shadows, no photorealism, no
nothing.  I'm very frustrated about this...

So has anybody worked out the technique?  I'm completely stumped after
wasting hours and days trying to get it going.  NeXT's
vapor-documentation doesn't help of course...

Shane
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Message-ID: <1992Dec13.063538.9696@athena.mit.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!enterpoop.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!shanega
References: <Bz5rC9.1A9@rice.edu> <1gdq0cINN31c@loon.graphics.cornell.edu>

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Newsgroups: comp.sys.next.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!enterpoop.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!shanega
From: shanega@athena.mit.edu (Shane G. Artis)
Subject: RenderMan shadow maps (was Re: Arrgh  - Renderman is crashing - HELP)
Message-ID: <1992Dec13.063538.9696@athena.mit.edu>
Keywords: 3d,molecule,renderman,help
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Organization: Massachusetts Institute of Technology
References: <Bz5rC9.1A9@rice.edu> <1gdq0cINN31c@loon.graphics.cornell.edu>
Date: Sun, 13 Dec 1992 06:35:38 GMT
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