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Article #2045

Re: RenderMan shadow maps (was Re: Arrgh - Renderman is crashing - HELP)

#2045
From: bbum
Date: Mon, 14 Dec 1992 04:13
30 lines
1738 bytes
In article <1992Dec13.063538.9696@athena.mit.edu> shanega@athena.mit.edu  
(Shane G. Artis) writes:
> While there's a little attention focused on prman and qrman I'll insert
> my favorite question into the discussion:
> 
> How on earth do you create shadows with prman???  The basic idea is
> simple, create a Z-buffer image, use RiMakeShadow() to convert it to a
> shadow map, and use the shadow map in a light source shader with a
> shadow input (shadowspot, etc...).  Everything breaks down at the
> first step though, since it looks like NeXT left out the ability to
> write Z-buffer images!  Thus - no shadows, no photorealism, no
> nothing.  I'm very frustrated about this...
> 
> So has anybody worked out the technique?  I'm completely stumped after
> wasting hours and days trying to get it going.  NeXT's
> vapor-documentation doesn't help of course...
> 
> Shane
> 


You can create your zfile with a call along the lines of:
   RiDisplay("filename.z", "zfile", RI_Z, RI_NULL)

However, I have not yet decided on the best suffix to use, as .z is already  
in use.  I use .zfile instead of .z.

Using the depth mapped file, once you have it, is still no joy!

wick
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Message-ID: <1992Dec14.041302.472@stone.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!swrinde!emory!ogicse!mimbres.cs.unm.edu!droid!wick
References: <1992Dec13.063538.9696@athena.mit.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!swrinde!emory!ogicse!mimbres.cs.unm.edu!droid!wick
From: bbum@stone.com
Newsgroups: comp.sys.next.programmer
Subject: Re: RenderMan shadow maps (was Re: Arrgh  - Renderman is crashing - HELP)
Keywords: prman, shadows
Message-ID: <1992Dec14.041302.472@stone.com>
Date: 14 Dec 92 04:13:02 GMT
Article-I.D.: stone.1992Dec14.041302.472
References: <1992Dec13.063538.9696@athena.mit.edu>
Sender: wick@stone.com
Reply-To: bbum@stone.com
Organization: Stone Design Corp
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