Article View: comp.sys.next.programmer
Article #2048RenderMan shadow maps
From: wick
Date: Mon, 14 Dec 1992 07:43
Date: Mon, 14 Dec 1992 07:43
37 lines
2212 bytes
2212 bytes
A few more things on generating shadow maps with RenderMan.
There are basically 2 steps:
1. Generate a depth based picture file (Z-File). The RIB file that you want
to render the Z information from must have a Display call along the lines of:
Display "filename" "zfile" "z"
where filename is the name of the output Z-File. This file is not of any
recognized format so don't bother trying to view it. Also, shaders and light
sources are not used so don't bother with them, either. Your camera
transformations should be such that your camera is at the "from" point of
your light, and pointing at the "to" point of it. Also, if your light is a
distant light, then you should not use a "perspective" projection and use
instead "orthographic". For spotlights, you need to use "perspective". For
pointlights, call Pixar and get them to explain it. (It is not fun) Another
thing to worry about is the ScreenWindow and whether it is large enough to
encompass all your shadow casting and casted objects. With distant lights
the ScreenWindow bounds get used, with spots its the fov parameter in your
projection. Make it so. Also, make sure the output image is sized by powers
of 2, or else you will have a very funny looking world.
2. Call RiMakeShadow("filename.zfile", "shadowfile", RI_NULL) or just stick
the following line after the last FrameEnd in the RIB file that generates
your z-file, and you can do both steps in one fell swoop:
MakeShadow "filename.zfile" "shadowfile"
This will create the shadowmap in the file "shadowfile". Then you just need
to use a lightsource shader that incorporates shadowmaps.
I think that covers most of things that can go wrong with trying to get
shadows.
wick
Peter Wickersham
wick@stone.com
Technical Details
Message-ID:
<1992Dec14.074306.667@stone.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!ogicse!mimbres.cs.unm.edu!droid!wickShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!mimbres.cs.unm.edu!droid!wick From: wick@stone.com Newsgroups: comp.sys.next.programmer Subject: RenderMan shadow maps Keywords: renderman, 3d, shadows Message-ID: <1992Dec14.074306.667@stone.com> Date: 14 Dec 92 07:43:06 GMT Article-I.D.: stone.1992Dec14.074306.667 Sender: wick@stone.com Reply-To: wick@stone.com Organization: Stone Design Corp Lines: 37