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Article #2128A more complicated RenderMan question -- trace()?
From: Donovan Kolbly
Date: Fri, 18 Dec 1992 05:21
Date: Fri, 18 Dec 1992 05:21
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1494 bytes
OK, prman gurus out there: I am trying to do reflections in surfaces (a nice, obvious sort of thing to want a renderer to do.) I can make environment maps work, but they don't seem suitable for close-quarters reflections (the RM Companion even says so.) So, the question is: Does "trace()" do what it sounds like it should do (that is, actually trace rays), or does it only consider light sources? The RM Companion implies that it is up to the renderer, a la illuminate(). So then, what does prman do? illuminate() SEEMS to only consider light sources. prman doesn't seem to be implement shaders using trace(), and thinks it wants only one argument anyway!? What is going on here? The results oriented question: How can I get good, up close, convoluted reflections? The knowledge oriented question: What is the philosophy of prman in this regard? For that matter, what is the definitive spec of the implementation of prman on the NeXT. I can't afford Pixar's RenderMan toolkit. Enough rambling. Is there a renderman newsgroup? -- Donovan Kolbly dkolbly@cs.utexas.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!ut-emx!skye From: donovan@skye (Donovan Kolbly) Newsgroups: comp.sys.next.programmer Subject: A more complicated RenderMan question -- trace()? Keywords: RenderMan, NeXTSTEP 3.0 Message-ID: <85534@ut-emx.uucp> Date: 18 Dec 92 05:21:36 GMT Sender: news@ut-emx.uucp Reply-To: dkolbly@ccwf.utexas.edu Lines: 27