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Article #320Summary: lines, arcs, curves in RenderMan?
From: J. G. Gregory
Date: Wed, 29 Jul 1992 17:11
Date: Wed, 29 Jul 1992 17:11
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I received a few email replies and there was some news traffic on this topic. I received one good email reply. The rest and all the news traffic was as misinformed as I. You CAN do "infinitely thin" object drawing in the 3Dkit. Some posters called these "2D" objects. They are not. They are 3D objects. However, they are conceptually 1D parametric objects, and thus have no "thickness" and cannot be rendered. However, (and this is what I hoped/expected) NeXT's 3Dkit has extended RenderMan to "Quick RenderMan", and it is in Quick RenderMan that support for curvilinear geometry exists. That is the good news. The bad news is that there is no documentation, to my knowledge, of Quick RenderMan, nor could I locate any source code examples. However, thanks to Dwight Lee, who pointed me to a header file, we were able to draw lines after a little experimentation. These lines do seem to disappear when any shader is invoked, but draw just fine in wireframe mode. --J Gregory
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Newsgroups: comp.sys.next.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!proforma!jgg From: jgg@proforma.com (J. G. Gregory) Subject: Summary: lines, arcs, curves in RenderMan? Message-ID: <1992Jul29.171112.2024@proforma.com> Keywords: renderman, 3dkit Sender: jgg@proforma.com Organization: Pro Forma Date: Wed, 29 Jul 1992 17:11:12 GMT Lines: 20