🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.next.programmer
Article #415

RenderMan capabilities

#415
From: Paul Verket
Date: Sun, 02 Aug 1992 18:06
8 lines
707 bytes
The RenderMan Companion, on page 45, discusses capabilities that may or may 
not be implemented on various platforms. These capabilities include:
Solid Modeling, Motion Blur and Displacements.

Can anyone tell me what capabilities the upcoming 3.0 implementation
does and doesn't have?

Paul Verket (NeXTmail ok)
Technical Details
Message-ID: <1992Aug2.180605.18342@venice.sedd.trw.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!venice!verket

Show Full Headers
Complete Article Headers
Newsgroups: comp.sys.next.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!venice!verket
From: verket@venice.sedd.trw.com (Paul Verket)
Subject: RenderMan capabilities
Message-ID: <1992Aug2.180605.18342@venice.sedd.trw.com>
Sender: verket@venice.sedd.trw.com (Paul Verket)
Organization: TRW Systems Engineering & Development Division, Carson, CA
Date: Sun, 2 Aug 1992 18:06:05 GMT
Lines: 8