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Article #481

Re: lines, arcs, curves in RenderMan? (Yes, Virginia, they do exist)

#481
From: William Shipley
Date: Fri, 07 Aug 1992 12:14
22 lines
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Daryll Strauss writes:
> The short answer is that 2D primitives don't exist in RenderMan. 

Actually, it's more accurate to say that 2D primitives don't exist in RenderMan  
3.2.

They do indeed exist in QuickRenderMan, and I'd bet  
dollars-to-nextstationcolors that they'll be in RenderMan 4.0.

What this means is that you can, in fact, draw 2D curves and lines and arcs on  
the screen using 3DKit, since it's qrman that talks to the screen.  They won't  
show up when you print, however, since it's prman (3.2) that talks to the  
printer.

Bummin.

Here's a snippet from ri.h:
RtVoid RiCircle(RtFloat radius, RtFloat thetaMaximum, ...);
RtVoid RiPointsLines(RtInt nlines, RtInt *nvertices, RtInt *vertices, ...);
[etc]

-W
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Message-ID: <1992Aug7.121455.4791@u.washington.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!news
References: <1992Jul27.173858.5324@aero.org>

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Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!news
From: wjs@blorf.cpac.washington.edu (William Shipley)
Subject: Re: lines, arcs, curves in RenderMan? (Yes, Virginia, they do exist)
Message-ID: <1992Aug7.121455.4791@u.washington.edu>
Sender: news@u.washington.edu (USENET News System)
Organization: University of Washington
References: <1992Jul27.173858.5324@aero.org>
Date: Fri, 7 Aug 1992 12:14:55 GMT
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