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Article #481Re: lines, arcs, curves in RenderMan? (Yes, Virginia, they do exist)
From: William Shipley
Date: Fri, 07 Aug 1992 12:14
Date: Fri, 07 Aug 1992 12:14
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Daryll Strauss writes: > The short answer is that 2D primitives don't exist in RenderMan. Actually, it's more accurate to say that 2D primitives don't exist in RenderMan 3.2. They do indeed exist in QuickRenderMan, and I'd bet dollars-to-nextstationcolors that they'll be in RenderMan 4.0. What this means is that you can, in fact, draw 2D curves and lines and arcs on the screen using 3DKit, since it's qrman that talks to the screen. They won't show up when you print, however, since it's prman (3.2) that talks to the printer. Bummin. Here's a snippet from ri.h: RtVoid RiCircle(RtFloat radius, RtFloat thetaMaximum, ...); RtVoid RiPointsLines(RtInt nlines, RtInt *nvertices, RtInt *vertices, ...); [etc] -W
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Newsgroups: comp.sys.next.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!destroyer!ubc-cs!uw-beaver!news.u.washington.edu!news From: wjs@blorf.cpac.washington.edu (William Shipley) Subject: Re: lines, arcs, curves in RenderMan? (Yes, Virginia, they do exist) Message-ID: <1992Aug7.121455.4791@u.washington.edu> Sender: news@u.washington.edu (USENET News System) Organization: University of Washington References: <1992Jul27.173858.5324@aero.org> Date: Fri, 7 Aug 1992 12:14:55 GMT Lines: 22