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Article #1571

Re: RIBs, RenderMan, and Textures

#1571
From: Michael Amirault
Date: Thu, 12 Nov 1992 16:01
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In article <1drsutINNpea@news.aero.org> strauss@aero.org (Daryll J.  
Strauss) writes:
> >
> > Surface "SD_Simple_tx" "txmap" "/NextLibrary/Textures/brick.tex"
> > Surface "texmap" "texname" "brick"
> 
> The minimal useful call to the texture map shader would be:
> 
> 	Surface "texmap" "texname" "brick.tx"
> 
> Notice that you need the extension on the brick file and that the
> extension is tx. RenderMan will complain that it doesn't know the token
> "texname" if you do this, so you should declare it:
> 	Declare "texname" "string"
> prior to the call to Surface.
> 

 Ah, this is what I was looking for. Amazingly, I came very close to
figuring this out through trial (and trial and trial...) and error.

 I think it was probably better if you *didn't* tell me how to do
it - I have other things I'm *supposed* to be doing!  :-)

 Anyone noticed that the brick texture looks inside out?  I was 
wondering if maybe I'm looking at the wrong side of the polygon??
The brick does look nice on a plane facing the camera, but on one
that's diagonal, it doesn't seem to draw individual bricks - just
rows.

ambi
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From: ambi@it-next2.bu.edu (Michael Amirault)
Newsgroups: comp.sys.next.programmer
Subject: Re: RIBs, RenderMan, and Textures
Message-ID: <101668@bu.edu>
Date: 12 Nov 92 16:01:25 GMT
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