Thread View: comp.sys.next.programmer
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Started by J. G. Gregory
Sat, 26 Sep 1992 16:54
3D rendering slow (the first time) after selecting 3D shapes
Author: J. G. Gregory
Date: Sat, 26 Sep 1992 16:54
Date: Sat, 26 Sep 1992 16:54
17 lines
1218 bytes
1218 bytes
I'm encountering a performance problem with [N3DCamera display] used in conjunction with [N3DCamera selectShapesIn:]. Any help or advice would be appreciated. After using [N3DCamera selectShapesIn:] to pick 3D objects, the first time I redisplay the camera (using [N3DCamera display],) the system spins for several seconds before displaying the objects. If I display again, the redisplay is instantaneous. I only get this initial delay after calling selectShapesIn: ; anything else that I call in between redisplays doesn't cause this delay. The delay varies somewhat with the screen size of the Camera view, but is awkward even in a small view. Is there something I can cache or lock down to prevent this delay? I have called [View allocGState] already, if that's relevant, but to no avail. Thanks in advance, --J Gregory
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