Thread View: comp.sys.next.programmer
1 messages
1 total messages
Started by Michael Amirault
Thu, 19 Nov 1992 16:17
Shadows and Tall Trees... (RenderMan)
Author: Michael Amirault
Date: Thu, 19 Nov 1992 16:17
Date: Thu, 19 Nov 1992 16:17
27 lines
1166 bytes
1166 bytes
Todays RenderMan question: How's does one get shadows?? And why isn't automatic? (i.e. You have a wall, you put a spotlight behind the wall, why isn't there a shadow?? >From reading portions of the RenderMan Companion, it seems that you have to create a shadow map first and then render the scene again and use the shadow map to get the shadows. I tried the following in my RIB file: Display "test.z" "file" "rgbz" This seems to create the shadow map file (I assume). But then I can't load in the shadow map file in the second pass. I've tried stuff like: Declare "shadowname" "string" MakeShadow "test.z" "myShadow" LightSource "shadowspot" 5 "shadowname" "myShadow" "from" [0 0 0] "to" [0 1 0] Any thoughts? Mike ps. You get bonus points if you can identify what musical group wrote the song in the subject field.. :-)
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads