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Started by Shane G. Artis
Tue, 17 Nov 1992 01:32
Crate: A simple new shape for use with 3D_Reality
Author: Shane G. Artis
Date: Tue, 17 Nov 1992 01:32
Date: Tue, 17 Nov 1992 01:32
53 lines
2835 bytes
2835 bytes
I have submitted Crate.bundle.tar.Z to the archives at sonata.cc.purdue.edu
and cs.orst.edu. It may presently be found in pub/next/submissions on each
site. The notes from the bundle follow:
Shane
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Crate: A simple new object for use with Stone Design's 3D_Reality(tm)
Application
This is my first attempt to use the 3D_Reality API provided by Stone
Design for use with their 3D_Reality application. I have created a
simple new RenderMan object and an inspector for it that can be used
by 3D_Reality. Its use is very simple. Install the object in your
3D_Reality application (using the following instructions), start up
3D_Reality, bring up the library panel and access the new Shape called
'Crate' just as you would access any other 3D_Reality shape.
The Crate shape is nothing more than a box with a smaller box
subtracted from it (using Constructive Solid Geometry operators). The
smaller box is centered along the width and depth axes and set so that
it just touches the outer edge of the height of the outside box. The
result is a hollow box with no top. A trivial shape, but also a
useful primitive. In addition, I have provided an inspector panel
that allows choices of width, height, depth, and thickness of the box.
I make absolutely no claims to this code's stability or safety. It
has always worked on my system, but it might destroy yours. Use every
precaution you feel is necessary. I also have no affiliation with
Stone Design whatsoever. In any case, I hope this object is useful
and fun, and provides fertile ground for other imaginations to
flourish in.
Installation Instructions
Installation is very simple. After uncompressing and untar-ing this
package you will have a directory called `Crate.bundle'. Locate the
pathname of the 3D_Reality.app directory on your system (I'll call it
<base>) and move the Crate.bundle directory and all its contents to
the directory <base>/3D_Reality.app/Library/Bundles. You may require
superuser privileges to do this.
Installation is now complete. You may start up 3D_Reality and should
find the Crate object at the bottom of the `Shapes' library panel.
11/15/92
Shane Artis
shanega@athena.mit.edu
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