Article View: comp.sys.powerpc
Article #106Re: JUST REMEMBER WHY WINDOWS WAS CREATED!!!!!!!!!
From: Bankim Tejani
Date: Mon, 31 Jul 1995 15:45
Date: Mon, 31 Jul 1995 15:45
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In article <3uubgm$eud@noc2.drexel.edu> sg928ah5@dunx1.ocs.drexel.edu (James Ianni) writes:
>Lawson English (english@primenet.com) wrote:
>
>: Pah. Aside from the lack of page-flipping in virtually all Color Macs
>: (except the very latest low-end models), the Mac's graphics for arcade
>: games is every bit as fast as the PC's under DOS. Why? Because we have
>: *always* had access to the hardware and can use direct screen-writes,
>: custom blitters, or the GUI's own blitter to draw tot he screen, or to
>: any portion of it.
>
>Being an Amiga dude and having access to both Quadra's and 66Mhz 486's I
>believe I have an honest non-bias opinion on what platform does game
>playing the best and I would honestly have to say the PC's blow away all
>all Mac platform games. There is simply no comparison, except for the
>sound/music. Macs have better sounding digital effex and music (though
>still not as good as the Amiga 1000), even these '16-BIT' Sound Blaster
>cards sound very cheesy and statically, my guess is that most games are
>being programmed still for one digital voice and 12 FM analog music
>channels (which my C64 compares almost to...) ....
>Just an honest opinion.....
>
I think you are forgetting a major difference between the design of
games for the Mac and for Dos. The standard resolution for Dos graphics is
320 x 240. This also applies to windoze because it is an overlapping OS. On the
other hand the standard Mac resolution is 640 x 480.
Now, since the same companies make games for Mac and for Dos, many of
them don't bother to change their resolutions because , well for some stupid
raeson. So the difference that you notice in games is not because of hardware
or OS difference, it stems from lazy programmers and game producing companies.
I'd bet that if the software companies rewrote the code for 640 x 480, the Mac
games would win in a landslide.
This argument about resolution is analagous to the difference between
an 8-bit Nintendo and a 16-bit Sega Genensis. Which one would you buy?
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___ ___| | | _ \ _ \ _ \ * Bankim Jitendra Tejani *
| | | | ) | / / | * a.k.a. Turbo Tejani *
| | | _ / _ ( | | * btejan@arl.mil *
| \ | | \ | \ \ | * expires 8/11/95 *
_| ____/ _| _\ _____/ _____/ * RPI Hockey Rules! *
********************************
(It's from academic velocity!) unexpires at RPI 8/23/95
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Newsgroups: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600,alt.destroy.microsoft Path: arc1-ca.pugleaf.net!apgea.army.mil.!admii!sparky!btejan From: btejan@tbd2.arl.mil (Bankim Tejani ) Subject: Re: JUST REMEMBER WHY WINDOWS WAS CREATED!!!!!!!!! Message-ID: <1995Jul31.154507.24850@arl.mil> Sender: btejan@arl.mil <Bankim J. Tejani> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. References: <3up5fs$7ge@decaxp.harvard.edu> <3uq496$4s4@nnrp1.primenet.com> <3uubgm$eud@noc2.drexel.edu> Date: Mon, 31 Jul 1995 15:45:07 GMT