Article View: comp.sys.powerpc
Article #1883Re: Debate: PowerMac "trounces" Pentium....???
From: Jon Hirota
Date: Fri, 01 Sep 1995 20:14
Date: Fri, 01 Sep 1995 20:14
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3024 bytes
In article <420jhv$bnu@steel.interlog.com>, daveacg@interlog.com (Dave Glue) wrote: > >Since a $2000 complete 100Mhz 604-based multi-media system should be > >available from Power Computing by Christmas (if not by next month), this > >perception can only be reinforced. I'd guess that a 132Mhz System would > >cost about $600 more. > > Nice price. But even a 604 couldn't hold a candle to custom 3D and 2D > accelerator cards. The 95 game SDK taps into this, as does Quickdraw > 3D's acceleration API. Nvidia, Yamaha, and Creative Labs have all > announced 3D acceleration products, and can also accelerate 2D games > through the DirectDraw API. A 604 Power Mac without one of these > looks very woefull as an entertainment platform in comparison to the > newer consoles. It will likely get them with PCI, although I haven't > heard of a company announcing a low-end, games oriented 3D accelerator > for the Mac yet. > > Not to mention, the 95 games SDK handles many aspects of game > creation. Sound channel mixing with low latency, directInput API to > open up a wide area of multi-button joysticks (even providing > _feedback_), a 3D API tailored for Games (Reality Lab), a standard > network scheme for multiplayer games (DirectPlay), yadda yadda yadda. It's interesting to note that one developer (Papyrus) mentioned that they're getting a roughly the same performance out of DirectDraw as from WinG. It's not quite what it's hyped up to be just like many things originated from Microsoft. Besides as far as I could tell current Mac could do what DirectDraw is designed to do. 604 PowerMacs can use any of those 3D accelerators at least as well as PCs. I know that at least Matrox already has 3D cards for Macs. It's about time PCs get multi-channel sound which Macs enjoyed for quite a while with Sound Manager 3.x. As for digital joysticks, Mac had the interface for it for a long time in the form of ADB. For 3D, QuikDraw 3D should do the job, and it will be available for Windows, too. I don't see why some game developers will not take advantage of this and develop 3D games for both.
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Newsgroups: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600 Path: arc1-ca.pugleaf.net!news3.noc.netcom.net!zdc!zippo!NewsWatcher!user From: jonh@icat.com (Jon Hirota) Subject: Re: Debate: PowerMac "trounces" Pentium....??? X-Newsreader: Value-Added NewsWatcher 2.0b27.1+ Sender: usenet@news.zippo.com Nntp-Posting-Host: 204.96.90.103 Organization: Interactive Catalog Corp. Message-ID: <jonh-0109951214010001@204.96.90.103> References: <3tmppr$8ck@cville-srv.wam.umd.edu> <philip-1207951230470001@macadamia.cs.wits.ac.za> <3u1id7$19b@taco.cc.ncsu.edu> <DByyIp.KDF@utnetw.utoledo.edu> <3uk8lb$2ua@ixnews7.ix.netcom.com> <3vkii2$o6o@freud.inst.com> <3vlorg$kq3@steel.interlog.com> <DDwH0I.FwE@dorsai.org> <41qeto$kbe@nnrp3.primenet.com> <420jhv$bnu@steel.interlog.com> Date: Fri, 1 Sep 1995 20:14:01 GMT