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Article #2700Re: Debate: PowerMac "trounces" Pentium....???
From: Timothy A. Seufert
Date: Thu, 11 Jan 1996 03:57
Date: Thu, 11 Jan 1996 03:57
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In article <30F35518.4209@medcor.mcgill.ca>, Robert Salasidis <salasidis@medcor.mcgill.ca> wrote: >All games that are worth anything use absolutely zero floating point in critical >areas. Floating point is too inefficient, and integers are used exclusively >(this is for all games that require real time action). Au contraire. There is at least one 3-D gaming engine for 68040 and PowerPC Macs that makes extensive use of floating point. Integer math being truly more efficient is a thing of the past, since modern CPUs provide very fast FP. The calculations made in 3-D games are much more natural in a FP number system. The only reason integer was ever used, really, is that the programmer had no guarantee that large percentages of customers had FPUs. Now that a fast FPU is always present with either the PowerPC or the Pentium, usage of FP in games should rise. +-----------------------------------------------------------+ |Tim Seufert, bwanga@cats.ucsc.edu | UselessWastedSpace(tm) | | "I never give them hell. I just tell the truth, and they | | think it is hell." -Harry S Truman | +-----------------------------------------------------------+
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Path: arc1-ca.pugleaf.net!darkstar.UCSC.EDU!NewsWatcher!user From: bwanga@cats.ucsc.edu (Timothy A. Seufert) Newsgroups: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600 Subject: Re: Debate: PowerMac "trounces" Pentium....??? Date: Wed, 10 Jan 1996 19:57:39 -0800 Organization: Evil Geniuses For A Better Tomorrow Message-ID: <bwanga-1001961957390001@128.114.102.20> References: <4cu3om$157i@seminole.gate.net> <30F35518.4209@medcor.mcgill.ca> NNTP-Posting-Host: metricom20.ucsc.edu