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Article #2700

Re: Debate: PowerMac "trounces" Pentium....???

#2700
From: Timothy A. Seufert
Date: Thu, 11 Jan 1996 03:57
24 lines
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In article <30F35518.4209@medcor.mcgill.ca>, Robert Salasidis
<salasidis@medcor.mcgill.ca> wrote:

>All games that are worth anything use absolutely zero floating point in
critical 
>areas. Floating point is too inefficient, and integers are used exclusively 
>(this is for all games that require real time action).

Au contraire.  There is at least one 3-D gaming engine for 68040 and
PowerPC Macs that makes extensive use of floating point.  Integer math
being truly more efficient is a thing of the past, since modern CPUs
provide very fast FP.

The calculations made in 3-D games are much more natural in a FP number
system.  The only reason integer was ever used, really, is that the
programmer had no guarantee that large percentages of customers had FPUs. 
Now that a fast FPU is always present with either the PowerPC or the
Pentium, usage of FP in games should rise.

+-----------------------------------------------------------+
|Tim Seufert, bwanga@cats.ucsc.edu | UselessWastedSpace(tm) |
| "I never give them hell. I just tell the truth, and they  |
|  think it is hell."  -Harry S Truman                      |
+-----------------------------------------------------------+
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Path: arc1-ca.pugleaf.net!darkstar.UCSC.EDU!NewsWatcher!user
From: bwanga@cats.ucsc.edu (Timothy A. Seufert)
Newsgroups: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600
Subject: Re: Debate: PowerMac "trounces" Pentium....???
Date: Wed, 10 Jan 1996 19:57:39 -0800
Organization: Evil Geniuses For A Better Tomorrow
Message-ID: <bwanga-1001961957390001@128.114.102.20>
References: <4cu3om$157i@seminole.gate.net> <30F35518.4209@medcor.mcgill.ca>
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