Article View: comp.sys.powerpc
Article #2703Re: Debate: PowerMac "trounces" Pentium....???
From: Lawson English
Date: Thu, 11 Jan 1996 08:40
Date: Thu, 11 Jan 1996 08:40
16 lines
1470 bytes
1470 bytes
Robert Salasidis <salasidis@medcor.mcgill.ca> wrote:
[snipt]
: All games that are worth anything use absolutely zero floating point in critical
: areas. Floating point is too inefficient, and integers are used exclusively
: (this is for all games that require real time action).
Really?
You're sure that no Mac-only 3D VR games make use of the FP on the PowerPCs?
--
-------------------------------------------------------------------------------
Lawson English __ __ ____ ___ ___ ____
english@primenet.com /__)/__) / / / / /_ /\ / /_ /
/ / \ / / / / /__ / \/ /___ /
-------------------------------------------------------------------------------
Technical Details
Message-ID:
<4d2id2$8po@nnrp1.news.primenet.com>Path:
arc1-ca.pugleaf.net!news.primenet.com!englishReferences:
<4cu3om$157i@seminole.gate.net> <30F35518.4209@medcor.mcgill.ca>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!news.primenet.com!english From: Lawson English <english@primenet.com> Newsgroups: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600 Subject: Re: Debate: PowerMac "trounces" Pentium....??? Followup-To: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600 Date: 11 Jan 1996 01:40:02 -0700 Organization: Primenet (602)395-1010 Sender: root@primenet.com Message-ID: <4d2id2$8po@nnrp1.news.primenet.com> References: <4cu3om$157i@seminole.gate.net> <30F35518.4209@medcor.mcgill.ca> X-Posted-By: english@usr3.primenet.com