Article View: comp.sys.powerpc
Article #2788Re: Debate: PowerMac "trounces" Pentium....???
From: John R. Mashey
Date: Mon, 15 Jan 1996 02:02
Date: Mon, 15 Jan 1996 02:02
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3808 bytes
In article <4d7rp7$e7d@newsbf02.news.aol.com>, rexniger@aol.com (Rex Niger) writes: |> Actually people have been doing it for years. 3D acceleration is a |> great but expensive luxury, I think people are more drawn to the SGI Well, a slight argument here: (a) Whether it's a luxury or not depends on what you're doing. (b) Despite SGI's skill in this ara ... we always have customers who want *more* (both more at a specific price, at more at almost any price) and know what they'd do with it if they could get get it! I must admit, it is frustraing to talk with a research head of a Fortune50 company who says: "If you can do XXX, we'd buy 50 of them, whatever they cost, otherwise we'll buy 1 of your fastest." A: sorry, we can't do that yet. "So when?" A: sometime after the year 2001 we'll get fast enough. <good discussion of accelerators> . |> >>It's the accelerators that made SGI such a hot item, not "its" CPUs. |> |> I'm pretty sure that their Impact series of accelerators transforms the |> polygons as well as rasterizes them, but I don't know about the Extremes |> and other earlier accelerators. They could very well have worked like the |> one's now shipping for PCs and Macs. of more-or-less-current products [Extremes are 2.5 years old, and rapidly being replaced by Impacts] from top to bottom: hardware geometry Onyx RealityEngine2 Y VTX Y Extreme Y Indigo2 Maximum Impact Y (2 Geometry/Image engines, 960MFLOPs for transforms) High Impact Y (1 Geometry/Image engine, 480 MFLOPs for transforms) Extreme Y XZ Y (4 GE7 geometry engines, 400 MFLOPs for transforms) XL N Indy XZ Y XL/24bit N XL/8bit color N So, as I said in an earlier post, even if most of what you do uses hardware geometry acceleration, there's always one lower price point, at least, where you can reduce the price of the graphics board by omitting the hardware acceleration. Note that a given application may be: (1) Light on CPU and graphics (2) Light on CPU, heavy on graphics (3) Heavy on CPU, light on graphics (4) Heavy on CPU, heavy on graphics and people buy different systems to cover these, although they do like to be able to run the same binaries. If it seems weird to have this many variation, it's sometimes hard to explain: it's easier to see. A good demo is when we show people around our demo center, starting with a rotating lighted model: a) On an Indy, it's OK, flat-shaded. b) On an Indigo2 Extreme, it's OK Gouraud-shaded. But go back to the Indy, turn the Gouraud on, it slows down. c) On an Indigo2 Impact, it's fine with reflection-mapping. Go back to the Extreme, try that ... and it basically stops. Do not go back to the Indy. Put another way, everybody does graphics demoes that look good, by making sure that the machine can do the job ... it's only when you see two systems side-by-side trying to do the same thing, with 10:1 to 1000:1 differences, that the differences become truly obvious. ------- -- -john mashey DISCLAIMER: <generic disclaimer, I speak for me only, etc> UUCP: mash@sgi.com DDD: 415-933-3090 FAX: 415-967-8496 USPS: Silicon Graphics 6L-005, 2011 N. Shoreline Blvd, Mountain View, CA 94039-7311
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Path: arc1-ca.pugleaf.net!mash.engr.sgi.com!mash From: mash@mash.engr.sgi.com (John R. Mashey) Newsgroups: comp.sys.powerpc,comp.os.linux.advocacy,comp.sys.mac.advocacy,comp.os.os2.advocacy,comp.sys.amiga.advocacy,comp.sys.intel,alt.2600 Subject: Re: Debate: PowerMac "trounces" Pentium....??? Date: 15 Jan 1996 02:02:38 GMT Organization: Silicon Graphics, Inc. Message-ID: <4dccju$ctv@murrow.corp.sgi.com> References: <30F70A12.8FFA6F0@mindspring.com> <4d7rp7$e7d@newsbf02.news.aol.com> NNTP-Posting-Host: mash.engr.sgi.com