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Thread View: comp.sys.sgi.bugs
1 messages
1 total messages Started by Stephen Lau Fri, 18 Dec 1992 18:29
Venice (Reality Engine) Graphics Panics
#17
Author: Stephen Lau
Date: Fri, 18 Dec 1992 18:29
40 lines
2347 bytes
I'm running on a 4 processor R3000 Reality Engine in 1600x1200 60HZ 
mode and every once in a while the graphics engine decides to go south
for a while. This usually happens while running a GL program of some
sort. It's not limited to third party or my own software, SGI demos
crash it too. 

Here's a dump I got in the /usr/adm/SYSLOG for a program I wrote which
defined 500 128x128 16 bit (originally 32 bit) textures and rendered
121 textures every frame. The other dumps I get from SGI demos and stuff
look almost exactly the same.

Crazypete is the system name. For those curious, it's a little pond
near Menlo Park.

----------------------------------------------------------------------
Dec 17 16:09:58 crazypete unix: WARNING: venice: vcstage change timed out
Dec 17 16:09:58 crazypete unix: WARNING: venice: lightweight deactivation timed out
Dec 17 16:09:58 crazypete unix: 
Dec 17 16:09:58 crazypete unix: WARNING: venice: idma timed out
Dec 17 16:10:01 crazypete Xsession: lau: fatal IO error 32 (Broken pipe)
Dec 17 16:10:07 crazypete unix: GE0: Venice GE Running... (bvdpuppy-bvd 9208271858 StackSize = 0x24000)
Dec 17 16:10:07 crazypete unix: GE0: dram fifo on - size = 64K
Dec 17 16:16:44 crazypete syslogd: restart
----------------------------------------------------------------------

From here you get you're normal system startup...

Any InSight would be of great help. 

An InSight CD would be nice too. =:) When is the bug disk coming out anyway?

Steve

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Stephen Lau                 lau@ai.sri.com| "I'm not sure if you're a 
SRI International                         |  mysterious person or just still
333 Ravenswood Ave., Menlo Park, CA. 94025|  water that doesn't run very deep."
(415) 859-2925              (415) 326-6200|               - Gene Kelly
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