Article View: comp.sys.sgi.graphics
Article #119Normals facing away from viewer
From: Dan S Reznik
Date: Fri, 22 Jan 1993 22:45
Date: Fri, 22 Jan 1993 22:45
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1143 bytes
I am drawing a cylindrical surface in 3D using quadrilateral patches (shademodel(FLAT)), with zbuffer(TRUE), using GL's defualt lighting settings. The problem is that the inside patches aredrawn black since their normals are facing away from the viewer and I think the lighting calculations don't work right. How can I change this situation ? I tryied turing on TWO-SIDED lighting but this seems not to work on our Personal Iris 4D20. A software solution I thought of is to preprocess the patches and flip the normals [ mult by (-1, -1, -1) ] for the polygons found to be backfacing. Any suggestions ? Dan P.S - Email responses preferred since I don't subscribe here.
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arc1-ca.pugleaf.net!sparky!uunet!olivea!pagesat!a2i!sgiblab!sdd.hp.com!saimiri.primate.wisc.edu!doug.cae.wisc.edu!robios.me.wisc.edu!reznikShow Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!pagesat!a2i!sgiblab!sdd.hp.com!saimiri.primate.wisc.edu!doug.cae.wisc.edu!robios.me.wisc.edu!reznik From: reznik@robios.me.wisc.edu (Dan S Reznik) Newsgroups: comp.sys.sgi.graphics Subject: Normals facing away from viewer Message-ID: <REZNIK.93Jan22144545@robios2.me.wisc.edu> Date: 22 Jan 93 22:45:45 GMT Distribution: comp.sys.sgi,comp.sys.sgi.graphics Organization: U. Wisconsin-Madison, Robotics Laboratory Lines: 14