Article View: comp.sys.sgi.graphics
Article #30Re: sgi graphics textbook
From: Momi Akeley
Date: Thu, 31 Dec 1992 00:26
Date: Thu, 31 Dec 1992 00:26
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974 bytes
If you haven't already, take a look at the Graphics Library Programming Guide. If you have the Development System on your machine (C compiler, dbx, etc) then you should have this manual. It has some pretty nice descriptions of how to use the GL to do 2D graphics, 3D graphics, lighting, antialiasing, texturing, and much more (oh boy). -- Momi Akeley (momi@corp.sgi.com) Strategic Services Group Silicon Graphics (415)390-5557
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!sun-barr!olivea!sgigate!odin!bellevue.corp.sgi.com!momi From: momi@bellevue.corp.sgi.com (Momi Akeley) Newsgroups: comp.sys.sgi.graphics Subject: Re: sgi graphics textbook Keywords: sgi graphics text Message-ID: <1992Dec31.002630.17363@odin.corp.sgi.com> Date: 31 Dec 92 00:26:30 GMT References: <Bzp1tK.5B4@watserv2.uwaterloo.ca> Sender: news@odin.corp.sgi.com (Net News) Organization: Silicon Graphics, Inc. Lines: 10 Nntp-Posting-Host: bellevue.corp.sgi.com