🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.sgi.graphics
Article #49

Re: Indigo XS24 Sphere library z-buffering problems

#49
From: SML108
Date: Tue, 15 Dec 1992 15:25
15 lines
980 bytes
In article <tk21c0o@zola.esd.sgi.com>, arthur@sgi.com (Arthur Evans) says:
>
>
>Are you sure you have zbuffers?  Zbuffer hardware is an extra
>cost option with XS24 graphics, and unlike Entry graphics XS24
>doesn't do software zbuffering.

That's the problem...  I was going by the graphics programming manual's
statement about software z-buffering...

So given that I do not have z-buffering on this machine, how does it run
programs like flight and battlezone without screwing up the graphics?
Do they just sort objects by depth before they are drawn?

Scott
Technical Details
Message-ID: <92350.102556SML108@psuvm.psu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!cs.utexas.edu!uwm.edu!psuvax1!psuvm!sml108
References: <92349.141625SML108@psuvm.psu.edu> <tk21c0o@zola.esd.sgi.com>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!cs.utexas.edu!uwm.edu!psuvax1!psuvm!sml108
Organization: Penn State University
Date: Tue, 15 Dec 1992 10:25:56 EST
From: <SML108@psuvm.psu.edu>
Message-ID: <92350.102556SML108@psuvm.psu.edu>
Newsgroups: comp.sys.sgi.graphics
Subject: Re: Indigo XS24 Sphere library z-buffering problems
References: <92349.141625SML108@psuvm.psu.edu> <tk21c0o@zola.esd.sgi.com>
Lines: 15