Article View: comp.sys.sgi.graphics
Article #66Esoteric Texture Question(s)
From: Terran Boylan
Date: Sat, 19 Dec 1992 02:16
Date: Sat, 19 Dec 1992 02:16
44 lines
2309 bytes
2309 bytes
The following are a couple of irritatingly specific GL questions, primarily directed towards the GL development engineers at SGI: FIRST QUESTION: I'm guessing it's not possible right now, but it seems to me that it would be really nice to somehow automatically generate high-frequency noise. This would allow you to get close to textures (even low-resolution ones) without getting the annoying "out-of-focus" viewer phenomenon. Someone said that there are plans for allowing for combinations of two textures at the same time. Is this true? This would be a nice general solution for the high-freq noise problem and would also work well for times when you want to have (for example) a shiny reflection-mapped wooden sphere. SECOND QUESTION: Is there anyway to do TX_POINT texture interpolation on the alpha channel (I want 0's and 255's, but nothing in-between) and TX_BILINEAR interpolation for RGB components of a texture map? I'm generating a field of trees using tree textures mapped onto polygons. I'm using afunction() to disable the drawing of pixels with alpha of zero. (Please don't tell me to sort the forest in back-to-front-order -- that's cheating!) It would be nice if you could do a afunction(255,AF_EQUAL) or afunction(0,AF_GREATER), but you can't. The only real options are afunction(0,AF_NOTEQUAL) (don't draw 0-alpha pixels) and afunction(0,ALWAYS) (the default). Thanks a million-lighted-z-buffered-textured-polygons-per-second, Narret J. Nalyob P.S. Still waiting for the hardware support for FFD's (Or was it FFT's?), jpeg_lrectwrite(), and Phong-shaded bump-maps. ;^) -- Terran J. Boylan, Sr. Artist/Programmer | "It's better to have loved Engineering Animation, Inc., Ames, IA | and lost than just to have (515) 296-9908 / (515) 296-7934 (> 5PM) | lost." -- Dorky Dog
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Newsgroups: comp.sys.sgi.graphics Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!natinst.com!news.dell.com!swrinde!sdd.hp.com!ux1.cso.uiuc.edu!news.iastate.edu!pi.eai.iastate.edu!boylan From: boylan@pi.eai.iastate.edu (Terran Boylan) Subject: Esoteric Texture Question(s) Message-ID: <BzHIAv.I5q@news.iastate.edu> Sender: news@news.iastate.edu (USENET News System) Organization: Engineering Animation, Inc. Date: Sat, 19 Dec 1992 02:16:07 GMT Lines: 44